Personal Information
Name: Holman Rogar 11/12 Player: DRJ
Race: Human/Cleric of Isis Gender: Male Height: 6'1" Age: 17
Classes: Cleric of Isis/Mage Levels: 11/12 Weight: 176 lbs
XP: 675,000/750,000 Alignment: Lawful Good
Next Level: 900,000/1,125,000 Kit: Diplomat
Ability Scores
Str: 14 Weight Allowance: 55 lbs Bend Bars/Lift Gates: 7%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 170 lbs Open Doors: 8
Dex: 16 Missile Adjustment: +1 Pick Pockets: +0% Open Locks: +5%
Reaction Adjustment: +1 Armor Class: -2 Move Silently: +0% Climb Walls: +0%
Con: 16 System Shock: 95% Poison Save: +0
Hit Point Adjustment: +2 Resurrection Chance: 96%
Int: 17 Max. Spell Level: 8th Max. Spells Per Level: 14 Illusion Immunity: None
Bonus Proficiencies: 6 Chance to Learn New Spell: 75%
Wis: 18 Bonus Clerical Spells: 2, 2, 1, 1, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +4 Spell Immunity: None
Cha: 15 Loyalty Base: +3 Maximum Number of Henchmen: 7
Initial Reaction Adjustment: +3
Saving Throws
Paralyzation: 0 Poison: 0 Death Magic: 0 Petrification: 3 Polymorph: 3
Rod: 1 Staff: 1 Wand: 1 Breath Weapon: 5 Spell: 2
Combat
Hit Points: 73
Base THAC0: 14
Melee THAC0: 14
Missile THAC0: 13
Armor
Natural armor class 10
Full armor, elven chain +4 -5
Magic Armor adj. -4
Shield, large +4 magic adj. -4
Shield, large +4 adj. -1
DEX Defensive adj. -2
FINAL: -6
Weapon Proficiencies
Hammer
Mace, footman's
Quarterstaff
Sling
Non-Weapon Proficiencies
Ancient History 16
Ancient Languages 17
Dowsing 15
Heal 16
Herbalism 15
Navigation 15
Orienteering 17
Reading/Writing 18
Religion 18
Rope Use 16
Spellcraft 15
Swimming 14
Native Languages
Common, Dwarf, Elf, Human - regional dialect, Orc, Undercommon
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX
Mace of Disruption 14 1 7 1d6+2 1d6+1 B M
Mace, footman's 15 1 7 1d6+1 1d6 B M
Quarterstaff, Magical +4 11 1 4 1d6+4 1d6+4 B M
Sling 14 1 6 B S
Sling, sling bullet 1d4+1 1d6+1 B S 10 20 40
Sling, sling stone 1d4 1d4 B S 8 16 24
Staff of Curing 15 1 4 1d6 1d6 B M
Class Abilities
Cleric of Isis
    Casting reduction - Reduces casting times by 1, to a minimum of 1.
    Followers - Allows followers after building a stronghold and becoming name level.
    Weapon allowance - Allowed one bladed weapon.
    Magic Immunity - At Tenth level and beyond, Priests of Isis never saving throws caused by magical attacks.
    Magic Resistance - Priests of Isis gain 5% magic resistance per level.
    Minor Spheres of Magic - Elemental, All
    Major Spheres of Magic - All, Astral, Charm, Combat, Creation, Divination, Elemental, All, Guardian, Healing, Law, Necromantic, Protection, Sun
Mage
    Schools of Magic - Abjuration, Alteration, Conjuration/Summoning, Enchantment/Charm, Greater Divination, Illusion/Phantasm, Invocation/Evocation, Necromancy

Inventory
  • Items Carried
    • Backpack
      • Dry rations (1 week)
      • Flint and steel
      • Torch x3
      • Wineskin
    • Belt pouch, small
      • Holy item
      • Pearl of Wisdom
    • Crystal Ball
    • Mace, footman's
    • Mirror, small metal
    • Oil, lamp (per flask) x2
    • Pearl of Power (2nd)
    • Periapt of Health
    • Quarterstaff, Magical +4
    • Robe of Scintillating Colors
    • Sling x2
    • Sling, sling bullet x10
    • Sling, sling stone x30
    • Soap x2
    • Spellbook
    • Staff of Curing
  • Items Readied
    • Mace of Disruption
  • Items Stored
    • Candle of Invocation (Lawful-Good)
    • Fishhook
    • Full armor, banded mail
    • Full armor, elven chain +2
    • Full armor, splint mail
    • Herbs (per lb)
    • Incense of Meditation
    • Lantern, bullseye
    • Rations,iron (1 week)
    • Salt (per lb)
    • Shield, large +2
  • Items Worn
    • Cloak of Protection +3
    • Full armor, elven chain +4
    • Ring of Protection +3
    • Shield, large +4
  • Spending Money
    • * Copper Pieces x7
    • * Gold Pieces x36
    • * Silver Pieces x8
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-55 56-85 86-115 116-145 146-170
Movement: 12 8 6 4 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 88.30 pounds (Moderate Encumbrance, 6 Movement)

Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Cleric of Isis 7 6 5 4 2 1
Mage 4 4 4 4 4 1
Cleric Spell Failure Rate: 0% Maximum Wizard Spells Per Level: 14
Wizard Chance to Learn New Spell: 75% Maximum Wizard Spell Level: 8th
Spells Memorized
  • Cleric of Isis
    • 0th Level
    • 1st Level
      • Bless x2
      • Cure Light Wounds
      • Sanctuary
      • Sunscorch
    • 2nd Level
      • Aid
      • Cure Moderate Wounds
      • Silence, 15-foot Radius
      • Soften Earth and Stone
      • Wyvern Watch
    • 3rd Level
      • Continual Light
      • Meld Into Stone
      • Prayer
      • Repair Injury
    • 4th Level
      • Cure Serious Wounds
      • Protection From Evil, 10' Radius
      • Spell Immunity
  • Mage
    • 0th Level
    • 1st Level
      • Expeditious Retreat
      • Fist of Stone
      • Magic Missile
      • Shield
    • 2nd Level
      • Flaming Sphere
      • Knock
      • Melf's Acid Arrow
    • 3rd Level
      • Fireball x2
      • Wraithform
    • 4th Level
      • Stoneskin
      • Wall of Fire

Spells Known
Spell Time Range Area of Effect Components
1st Level
Color Spray 1 0 5 x 20 x 20 ft wedge V, S, M
Comprehend Languages 1 rd Touch 1 speaking creature or written text V, S, M
Expeditious Retreat 1 0 The caster V, S
Find Familiar 2d12 hrs 1 mile/lvl 1 familiar V, S, M
Fist of Stone 1 0 The caster's hand V, S
Identify Special 0 1 item/lvl V, S, M
Lasting Breath 1 5 yds/lvl one creature/lvl V, S
Light 1 60 yds 20-ft radius V, M
Magic Missile 1 60 yds + 10 yds/lvl 1-5 targets V, S
Mount 1 turn 10 yds 1 mount V, S, M
Murdock's Feathery Flyer 1 0 The caster V, S, M
Read Magic 1 rd 0 Special V, S, M
Shield 1 0 Special V, S
Sleep 1 30 yds Special V, S, M
2nd Level
Cat's Grace 2 Touch Creature touched V, S, M
Continual Light 2 60 yds 60-ft radius V, S
Displace Self 2 0 The caster V, M
Flaming Sphere 2 10 yds 3-ft radius V, S, M
Invisibility 2 Touch Creature touched V, S, M
Knock 1 60 yds 10 sq ft/lvl V
Levitate 2 20 yds/lvl 1 creature or object V, S, M
Locate Object 2 0 20 yds/lvl V, S, M
Melf's Acid Arrow 2 180 yds 1 target V, S, M
Protection From Cantrips 1 rd Touch Creature or object touched V, S
Rope Trick 2 Touch Special V, S, M
Stinking Cloud 2 30 yds 20-ft cube V, S, M
Web 2 5 yds/lvl 8,000 cubic ft V, S, M
Wizard Lock 2 Touch 30 sq ft/lvl V, S
3rd Level
Blink 1 0 The caster V, S
Dispel Magic 3 120 yds 30-ft cube V, S
Fireball 3 10 yds + 10 yds/lvl 20-ft radius V, S, M
Haste 3 60 yds 40-ft cube, 1 creature/lvl V, S, M
Hold Person 3 120 yds 1-4 persons, 20-ft cube V, S, M
Hold Undead 5 60 ft 1d3 undead V, S, M
Invisibility, 10' Radius 3 Touch 10-ft radius V, S, M
Lance of Disruption 3 0 5 ft x 60 ft V, S
Lightning Bolt 3 40 yds + 10 yds/lvl Special V, S, M
Monster Summoning I 3 Special 30-yd radius V, S, M
Nondetection 3 Touch 1 creature or item V, S, M
Slow 3 90 yds + 10 yds/lvl 40-ft cube, 1 creature/lvl V, S, M
Wall of Water 3 30 yds Special V, S, M
Wraithform 1 0 The caster S, M
4th Level
Charm Monster 4 60 yds 1 or more creatures in 20-ft radius V, S
Dig 4 30 yds 5-ft cube/lvl V, S, M
Dimension Door 1 0 The caster V
Evard's Black Tentacles 1 rd 30 yds 30 sq ft/lvl V, S, M
Illusionary Wall 4 30 yds 1 x 10 x 10 ft V, S
Improved Invisibility 4 Touch Creature touched V, S
Minor Spell Turning 4 0 The caster V, S, M
Monster Summoning II 4 Special 40 yd radius V, S, M
Remove Curse 4 Touch Special V, S
Shadow Monsters 4 30 yds 20-ft cube V, S
Stoneskin 1 Touch 1 creature V, S, M
Ultravision 1 rd Touch Creature touched V, S, M
Wall of Fire 4 60 yds Special V, S, M
Wall of Ice 4 10 yds/lvl Special V, S, M
5th Level
Cloudkill 5 10 yds 40 x 20 x 20 ft cloud V, S
Feeblemind 5 10 yds/lvl 1 creature V, S, M
Summon Shadow 5 10 yds 10-ft cube V, S, M
Wall of Iron 5 5 yds/lvl 15 sq ft/lvl or special V, S, M
6th Level
Antimagic Shell 1 0 1 ft/lvl diameter V, S
Chain Lightning 5 40 yds + 5 yds/lvl Special V, S, M

Cleric of Isis Spells Granted
Spell Time Range Area of Effect Components
1st Level
Analyze Balance 1 rd 80 yds 1 creature, object, or 10' sq V, S, M
Astral Celerity 4 0 The caster V, S
Bless 1 rd 60 yds 50-ft cube V, S, M
Blessed Watchfulness 4 Touch Creature touched V, S
Blood Bond 1 turn Touch Two individuals V, S, M
Cause Fear 1 10 yds 1 creature V, S
Cause Light Wounds 5 Touch Creature touched V, S
Combine* 1 rd Touch Circle of priests V, S
Command 1 30 yds 1 creature V
Create Water 1 rd 30 yds Up to 27 cubic ft V, S, M
Cure Light Wounds 5 Touch Creature touched V, S
Curse 1 rd 60 yds 50-ft cube V, S, M
Darkness 4 120 yds 20-ft radius globe V, S
Destroy Water 1 rd 30 yds Up to 27 cubic ft V, S, M
Detect Evil 1 rd 0 10 ft x 120 yds V, S, M
Detect Good 1 rd 0 10 ft x 120 yds V, S, M
Detect Magic 1 rd 0 10 ft x 30 yds V, S, M
Detect Poison 4 0 Special V, S, M
Detect Snares & Pits 4 0 10 x 40 ft V, S, M
Discern Elven Influence 1 round 100 yards 10-yard radius/level V, S, M
Dispel Fatigue 4 30 yds 1 creature V, S, M
Endure Cold/Endure Heat 1 rd Touch Creature touched V, S
Firelight 4 Touch 1 object V, S, M
Invisibility to Undead 4 Touch 1 creature V, S, M
Know Bloodline 2 30 yards One individual V, S, M
Light 4 120 yds 20-ft radius globe V, S
Locate Animals or Plants 1 rd 100 yds + 20 yds/lvl 20 yds/lvl x 20 ft V, S, M
Log of Everburning 1 Touch Special V, S
Magical Stone 4 Touch 3 pebbles V, S, M
Moonbeam (Birthright) 2 10 yards/level One creature/3 levels V, S, M
Orison 4 10 yds Varies V, S
Protection From Evil 4 Touch 1 creature V, S, M
Protection From Good 4 Touch 1 creature V, S, M
Protection from Chaos 4 Touch 1 creature V, S, M
Purify Food & Drink 1 rd 30 yds 1 cubic ft/lvl, in 10 sq ft V, S
Putrefy Food and Drink 1 rd 30 yds 1 cubic ft/lvl, in 10 sq ft V, S
Remove Fear 1 10 yds 1 creature/4 lvls V, S
Ring of Hands* 5 0 Special V, S
Ring of Woe* 5 0 Special V, S
Sacred Guardian 1 Touch Creature touched V, S, M
Sanctuary 4 Touch 1 creature V, S, M
Shillelagh 2 Touch 1 oak club V, S, M
Speak With Astral Traveler 1 rd Touch 1 creature V, S
Strength of Stone 4 Touch 1 creature V, S, M
Sunscorch 4 40 yds 1 creature V, S
Wind Column 1 0 The caster S
2nd Level
Aid 5 Touch 1 creature V, S, M
Astral Awareness 5 0 The caster V, S
Augury 2 rds 0 Special V, S, M
Barkskin 5 Touch 1 creature V, S, M
Calm Chaos 1 20 yds 1d6 creatures/lvl V, S
Cause Moderate Wounds 5 Touch Creature touched V, S
Chant 2 rds 0 30-ft radius V, S
Chill Metal 5 40 yds Special V, S, M
Create Holy Symbol 2 0 The caster V
Cure Moderate Wounds 5 Touch Creature touched V, S
Detect Charm 1 rd 30 yds 1 creature/rd V, S
Dust Devil 2 rds 30 yds 5 x 4 ft cone V, S
Eilstraee's Moonfire 1 round variable Up to 1 cubic foot/round V, S
Enhance Blood Ability 5 Touch One creature V, S, M
Enthrall 1 rd 0 90-ft radius V, S
Ethereal Barrier 1 turn 120 yds Two 10-ft sqs/lvl V, S, M
Find Traps 5 0 10 ft x 30 yds V, S
Fire Trap 1 turn Touch Object touched V, S, M
Flame Blade 4 0 3-ft long blade V, S, M
Heat Metal 5 40 yds Special V, S, M
Hold Person 5 120 yds 1d4 persons in 20-ft cube V, S, M
Iron Vigil 1 turn 0 The caster V, S
Know Alignment 1 rd 10 yds 1 creature or object V, S
Music of the Spheres 4 50 yds 20-ft diameter circle V, S, M
Mystic Transfer* 1 rd 0 The caster V, S
Obscure Alignment 1 rd 10 yds 1 creature or object V, S
Produce Flame 5 0 Special V, S
Resist Acid and Corrosion 5 Touch Creature touched V, S
Resist Fire/Resist Cold 5 Touch 1 creature V, S, M
Restore Strength 5 Touch Creature touched V, S
Sanctify* 1 turn 10 yds 10 yd x 10 yd sq/priest V, S, M
Silence, 15-foot Radius 5 120 yds 15-ft radius V, S
Slow Poison 1 Touch 1 creature V, S, M
Soften Earth and Stone 5 10 yds/lvl 10-ft sq/lvl V, S, M
Speak With Animals 5 0 1 animal within 30 ft V, S
Spiritual Hammer 5 10 yds/lvl Special V, S, M
Undetectable Charm 1 rd 30 yds 1 creature/rd V, S
Watery Fist 5 60 yds Special V, S, M
Withdraw 5 0 The caster V, S
Wyvern Watch 5 30 yds 10-ft radius V, S, M
3rd Level
Air Breathing 6 Touch 1 creature V, S
Animate Dead 1 rd 10 yds Special V, S, M
Astral Window 3 5 yds 10' x 10' area V, S
Bestow Curse 6 Touch Special V, S
Bladedance (Eilistraee) 6 Touch 1 bladed weapon V, S, M
Cause Blindness or Deafness 1 rd Touch 1 creature V, S
Cause Disease 1 rd Touch 1 creature V, S
Circle of Secrets 3 Special Special V, S
Continual Darkness 6 120 yds 60-ft radius V, S
Continual Light 6 120 yds 60-ft radius V, S
Create Food & Water 1 turn 10 yds 1 cubic ft/lvl V, S
Cure Blindness or Deafness 1 rd Touch 1 creature V, S
Cure Disease 1 rd Touch 1 creature V, S
Detect Spirits 6 0 10 x 60 ft path V, S, M
Dictate 6 30 yds Up to 6 creatures in a 20-ft cube V
Dispel Magic 6 60 yds 30-ft cube or 1 item V, S
Emotion Control 5 10 yds 1 creature/5 lvls of the caster within a 20' cube V, S, M
Extradimensional Detection 3 0 One 10'-wide path, 60 ft long V, S
Feign Death 1/2 Touch Person touched V
Flame Walk 5 Touch Creature(s) touched V, S, M
Glyph of Warding Special Touch Special V, S, M
Hold Poison 1 Touch Creature touched V, S, M
Imbue with Blood Ability 1 turn Touch One character V, S, M
Line of Destruction* 1 rd 0 30-yd line V, S, M
Line of Protection* 1 rd 0 30-yd line V, S, M
Locate Object 1 turn 60 yds + 10 yds/lvl 1 object V, S, M
Magical Vestment 1 rd 0 The caster V, S, M
Meld Into Stone 6 0 The caster V, S, M
Negative Plane Protection 1 rd Touch 1 creature V, S
Obscure Object 1 turn 60 yds + 10 yds/lvl 1 object V, S, M
Prayer 6 0 60-ft radius V, S, M
Protection From Fire 6 Touch 1 creature V, S, M
Pyrotechnics 6 160 yds 10 or 100 x fire V, S, M
Remove Curse 6 Touch Special V, S
Remove Paralysis 6 10 yds/lvl 1d4 creatures in 20-ft cube V, S
Repair Injury 1 turn Touch Creature touched V, S
Rigid Thinking 1 turn 60 yds 1 creature V, S
Speak With Dead 1 turn 1 1 creature V, S, M
Starshine 6 10 yds/lvl 10-ft sq/lvl V, S, M
Stone Shape 1 rd Touch 9 cubic ft + 1 cubic ft/lvl V, S, M
Strength of One 3 10 yds 1 creature + 1 creature/2 lvls V, S
Unearthly Choir* 5 0 Special V
Water Breathing 6 Touch 1 creature V, S
Water Walk 6 Touch Special V, S, M
Wind Servant 6 20 yds/lvl Special V, S
4th Level
Adamantite Mace 7 Touch Caster's weapon V, S, M
Addition 1 rd 30 yds Special V, S, M
Babble 7 0 Caster V, S
Blessed Warmth 4 Touch Special V, S
Blood Bank 1 turn Touch One character V, S, M
Cause Serious Wounds 7 Touch 1 creature V, S
Cloak of Bravery 6 Touch 1 creature V, S, M
Cloak of Fear 6 Touch 1 creature V, S, M
Compulsive Order 5 10 yds 1 creature V, S, M
Cure Serious Wounds 7 Touch 1 creature V, S
Defensive Harmony 1 5 yds 1 creature/2 lvls V, S
Detect Lie 7 30 yds 1 creature V, S, M
Dimensional Anchor 1 10 yds/lvl 1 creature V, S
Divination 1 turn 0 Special V, S, M
Focus* 1 day 10 ft Special V, S, M
Fortify* 6 0 Creature touched V, S, M
Free Action 7 Touch 1 creature V, S, M
Imbue With Spell Ability 1 turn Touch Person touched V, S, M
Inheritance Assurance 1 turn Touch Two creatures V, S, M
Join With Astral Traveler 1 turn 0 The caster V, S
Lesser Spellsong (Eilistraee) 1 round, or variable depending on the value of the material components used in the spell offered As spell created As spell created V, S
Lower Water 1 turn 120 yds Special V, S, M
Neutralize Poison 7 Touch 1 creature or 1 cubic ft of substance/2 lvls V, S
Omniscient Eye 7 0 The caster V, S, M
Poison 7 Touch 1 creature or 1 cubic ft of substance/2 lvls V, S
Produce Fire 7 40 yds 12-ft sq V, S, M
Protection From Evil, 10' Radius 7 Touch 10-ft radius V, S, M
Protection From Good, 10' Radius 7 Touch 10-ft radius V, S, M
Protection From Lightning 7 Touch 1 creature V, S, M
Quench Fire 7 40 yds 12-ft sq V, S, M
Raise Water 1 turn 120 yds Special V, S, M
Recitation 7 0 60-ft radius V, S, M
Reflecting Pool 2 hrs 10 yds Special V, S, M
Repel Insects 1 rd 0 10-ft radius V, S, M
Spell Immunity 1 rd Touch 1 creature V, S, M
Suspend Animation 4 Touch Creature touched V, S, M
Tongues 7 0 The caster V, S
Undetectable Lie 7 30 yds 1 creature V, S, M
Unfailing Endurance 1 rd Touch 1 creature/lvl V, S
Uplift* 12 hrs 0 One priest V, M
Windborne 7 0 The caster V, S, M
5th Level
Air Walk 8 Touch 1 creature V, S, M
Animate Flame 8 120 yds 1-ft diameter/lvl V, S
Anti-Plant Shell 8 0 15-ft diameter V, S
Atonement 1 turn Touch 1 person V, S, M
Blessed Abundance 1 rd Touch 1 cubic ft/lvl V, S, M
Cause Critical Wounds 8 Touch 1 creature V, S
Champion's Strength 2 0 Special V, S, M
Cloud of Purification 5 30 yds 20-ft cube V, S
Commune 1 turn 0 Special V, S, M
Commune With Nature 1 turn 0 Special V, S
Consequence 1 rd 0 Special V, S, M
Cure Critical Wounds 8 Touch 1 creature V, S
Dispel Evil 8 Touch 1 creature V, S, M
Dispel Good 8 Touch 1 creature V, S, M
Elemental Forbiddance 1 turn Special 5'-cube/lvl V, S, M
False Seeing 8 Touch 1 creature V, S, M
Flame Strike 8 60 yds 5 ft radius x 30 ft column V, S, M
Impeding Permission 3 150 yds One creature V, S
Impregnable Mind 1 Touch Creature touched V, S
Insect Plague 1 turn 120 yds 180 ft x 60 ft cloud V, S, M
Magic Font 1 hr Touch Special V, S, M
Meld* 1 turn 10 yds One priest V, S, M
Moonbeam 7 60 yds + 10 yds/lvl 5 ft radius + special V, S, M
Plane Shift 8 Touch 1 creature (special) V, S, M
Produce Ice 8 60 yds Cube 1 ft/lvl V, S, M
Quest 8 60 yds 1 creature V, S, M
Rainbow 7 120 yds Special V, S, M
Raise Dead 1 rd 30 yds 1 person V, S
Slay Living 1 rd 30 yds 1 person V, S
Spike Stones 6 30 yds 10 ft sq/lvl, 1 spike/sq ft V, S, M
Thoughtwave* 1 0 Special V, S
Transmute Mud to Rock 8 160 yds 20-ft cube/lvl V, S, M
Transmute Rock to Mud 8 160 yds 20-ft cube/lvl V, S, M
True Seeing 8 Touch 1 creature V, S, M
Unceasing Vigilance of the Holy Sentinel 1 turn 0 5-ft-radius sphere V, S, M
Wall of Fire 8 80 yds Special V, S, M
6th Level
Animate Object 9 30 yds 1 cubic ft/lvl V, S
Anti-Animal Shell 1 rd 0 10-ft radius V, S, M
Blade Barrier 9 30 yds 5-60 ft sq V, S
Command Monster 1 60 yds 1 creature V
Conjure Fire Elemental 6 rds 80 yds Special V, S
Dismiss Fire Elemental 6 rds 80 yds Special V, S
Find the Path 3 rds. Touch 1 creature V, S, M
Fire Seeds 1 rd/seed Touch Special V, S, M
Forbiddance 6 rds 30 yds 60-ft cube/lvl V, S, M
Harm 1 rd Touch One creature V, S
Heal 1 rd Touch One creature V, S
Heroes' Feast 1 turn 10 yds 1 feaster/lvl V, S, M
Improved Create Water 8 60 yds 1 cubic yd/lvl V, S, M
Legal Thoughts 1 turn 10 yds One creature V, S
Lose the Path 3 rds. Touch 1 creature V, S, M
Part Water 1 turn 20 yds/lvl 3 ft/lvl x 20 yds/lvl x 30 yds V, S, M
Restore Bloodline 4 Touch One creature V, S, M
Sol's Searing Orb 6 30 yds One gem V, S, M
Speak With Monsters 9 30 yds The caster V, S
Spellsong (Eilistraee) 1 round, or variable depending on the value of the material components used in the spell created Special Special V, S
Spiritual Wrath* 1 turn 300 yds Special V, S
Stone Tell 1 turn Touch 1 cubic yd V, S, M
The Black Circle* 6 turns 0 Special V, S
The Great Circle* 6 turns 0 Special V, S
Transmute Water to Dust 8 60 yds 1 cubic yd/lvl V, S, M
Wall of Thorns 9 80 yds One 10-ft cube/lvl V, S
Whirlwind 9 60 yds + 10 yds/lvl Cone 10 ft wide at base and 30 ft tall V, S, M

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