Personal Information
Name: Lylar'lenn 11/13 Player: David Jackson
Race: Dark (drow) elf Gender: Male Height: 4'9" Age: 115
Classes: Fighter/Thief Levels: 11/13 Weight: 114 lbs
XP: 750,000/660,000 Alignment: Lawful Neutral
Next Level: 1,000,000/880,000 Kit: None
Ability Scores
Str: 18/00 Stamina: 18/00 Weight Allowance: 335 lbs Bend Bars/Lift Gates: 40%
Muscle: 18/00 Attack Adj.: +3 Damage Adj.: +6 Max. Press: 480 lbs Open Doors: 16(6)
Dex: 20 Aim: 22 Missile Adjustment: +4 Pick Pockets: +25% Open Locks: +25%
Balance: 18 Reaction Adjustment: +2 Armor Class: -4 Move Silently: +10% Climb Walls: +10%
Con: 13 Health: 13 System Shock: 85% Poison Save: +0
Fitness: 13 Hit Point Adjustment: +0 Resurrection Chance: 90%
Int: 17 Reason: 19 Max. Spell Level: 9th Max. Spells Per Level: All Illusion Immunity: 1st Level
Knowledge: 15 Bonus Proficiencies: 4 Chance to Learn New Spell: 65%
Wis: 17 Intuition: 17 Bonus Clerical Spells: 2, 2, 1, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Willpower: 17 Magic Defense Adjustment: +3 Spell Immunity: None
Cha: 12 Leadership: 14 Loyalty Base: +1 Maximum Number of Henchmen: 6
Appearance: 10 Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 2 Poison: 2 Death Magic: 2 Petrification: 3 Polymorph: 3
Rod: 3 Staff: 3 Wand: 3 Breath Weapon: 3 Spell: 3
Combat
Hit Points: 55
Base THAC0: 10
Melee THAC0: 7
Missile THAC0: 6
Armor
Natural armor class 10
Full armor, elven chain +1 -5
Magic Armor adj. -1
Cloak of Displacement magic adj. -2
Balance Defensive adj. -4
FINAL: -2
Weapon Proficiencies
Composite long bow
Long bow
Sword, bastard (Expert, Chosen Weapon, Specialist, Master)
Sword, long
Sword, short
Swords
Non-Weapon Proficiencies
Appraising 13
Blacksmithing 11
Blind Fighting 13
Endurance 4
Engineering 10
Gem Cutting 11
Jumping 13
Leather Working 12
Mountaineering 11
Orienteering 11
Running 11
Set Snares 11
Survival 10
Swimming 15
Tumbling 12
Weaponsmithing 10
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX
Sword, bastard +4 -1 2 2 1d8+13 1d12+13 S M
Dagger +1 6 5 3/2 1 1d4+7 1d3+7 P S 2 4 6
Long bow 6 2 7 P L
Long bow, sheaf arrow 1d8 1d8 P S 10 20 34
Long bow, sheaf arrow +2 1d8+2 1d8+2 P S 10 20 34
Sword, long +1, +3 vs. lycanthropes 6 3/2 4 1d8+7 1d12+7 S M
Sword, long +3 4 3/2 2 1d8+9 1d12+9 S M
Racial Abilities
Infravision [Dark Elf] - 120' infravision range.
Resistance 90% - 90 percent resistant to sleep and charm-related spells.
Secret doors - Because of their acute senses, elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six chance (1, 2, or 3 on 1d6) to notice a concealed door.
Spell abilities - Once a day the elf can cast faerie fire, dancing lights, and darkness as a priest or wizard of the same level. When the character reaches 4th level, he can add levitate, detect magic, and know alignment.
Stealth - When the elf is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, a -2 if the elf has to open a door.

Class Abilities
Fighter
    Multiple specialization - Allows specialization in more than one weapon.
    Spell resistance - +1 bonus to all saves vs. spell.
Thief
    Backstab - Surprise attack may inflict double damage. For every four levels beyond first, the damage multiplier increases by one.
    Climb walls* 75% - Able to climb vertical or smooth surfaces.
    Detect magic* 60% - Has a chance to detect magical radiance.
    Detect noise* 40% - May hear faint noises.
    Find/remove traps* 80% - Skill at finding and disarming traps.
    Hide in shadows* 70% - Grants the ability to hide in shadows.
    Move silently* 75% - May move without making a sound.
    Open locks* 85% - Skill at opening locks with the proper tools.
    Pick pockets* 40% - Skill at pilfering small items from pockets or purses.
    Read languages* 75% - Skill at deciphering unknown texts.
    Scroll Use 80% - May use magic scrolls at 10th level.

Traits
Ambidexterity - reduces two weapon fighting penalty by 2.
Fast Healer - 1 hit point is regained 2d12 rounds after wound is taken. Character heals 2 hit points per night of rest.

Rogue Skills
Skill Base Racial Mods Ability Scores Discretionary Points Armor Final
Climb walls 60 +0 +10 +25 -20 75%
Detect noise 15 +5 +0 +25 -5 40%
Find/remove traps 5 +0 +20 +60 -5 80%
Hide in shadows 5 +10 +10 +55 -10 70%
Move silently 10 +5 +10 +60 -10 75%
Open locks 10 -5 +25 +60 -5 85%
Pick pockets 15 +5 +25 +15 -20 40%
Read languages 0 +0 +0 +75 +0 75%
Detect magic 5 +10 +0 +45 +0 60%

Inventory
  • Items Carried
    • Backpack
      • Bell x3
      • Dry rations (1 week)
      • Flint and steel x3
      • Map or scroll case
      • Sack, small
      • Sewing needle
      • Soap
      • Thieves' picks
      • Torch x3
      • Wax (per lb) x2
      • Wineskin
      • Writing ink (per vial)
    • Chalk x2
    • Dagger +1
    • Grappling hook
    • Holy item
    • Long bow
    • Long bow, sheaf arrow x20
    • Long bow, sheaf arrow +2 x20
    • Map or scroll case
    • Mirror, small metal
    • Oil, Greek fire (flask) x3
    • Oil, lamp (per flask) x4
    • Quiver
      • Long bow, sheaf arrow +2 x20
    • Quiver
      • Long bow, sheaf arrow x20
    • Rope, silk (50 ft)
    • Scarab of Protection
    • Signal whistle
    • Sword, long +1, +3 vs. lycanthropes
    • Sword, long +3
    • Thieves' picks
    • Weaponblack
    • Whetstone
    • Winter blanket
  • Items Readied
    • Sword, bastard +4
  • Items Stored
    • Full armor, hide
    • Full armor, leather
    • Honey
    • Nuts (per lb)
    • Rations,iron (1 week) x2
    • Rod of Smiting
    • Salt (per lb)
    • Sword, bastard
  • Items Worn
    • Boots, soft
    • Cloak of Displacement
    • Full armor, elven chain +1
    • Gauntlets of Ogre Power
    • Pin
    • Ring of Invisibility
    • Ring of Protection +3
  • Spending Money
    • * Silver Pieces x6
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-335 336-374 375-413 414-452 453-480
Movement: 17 12 8 4 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 76.90 pounds (None Encumbrance, 17 Movement)

Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion on 03/29/2009 09:31 PM