Created using PCGen 5.8.0 on Sep 17, 2005

Aramil Galanodel Lance Lawful Good -132 Click for Bio
CHARACTER NAME PLAYER ALIGNMENT DEITY POINTS
Warmage1 Monk1 1000 Elf Medium / 5.0 ft. 4' 10" 110 lbs. Low-Light, Normal
CLASS EXPERIENCE RACE SIZE / FACE HEIGHT WEIGHT VISION
2 3000 136 Male ,
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
16 +3 16 +3
DEX
Dexterity
20 +5 20 +5
CON
Constitution
16 +3 16 +3
INT
Intelligence
16 +3 16 +3
WIS
Wisdom
16 +3 16 +3
CHA
Charisma
15 +2 15 +2

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
20




  
Walk 30'
AC
Armour Class
18 : 13 : 18 = 10 + 0 + 0 + 5 + 0 + 0 + 3
0 +0 0  
TOTAL FLAT TOUCH BASE ARMOR
BONUS
SHIELD
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
TEMP
INITIATIVE
Modifier
+5 = +5 + +0
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
+0

SKILLS MAX
RANKS
5/2.5
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
  Appraise INT 3 = 3
+ 0.0
+ 0
  Balance DEX 5 = 5
+ 0.0
+ 0
  Bluff CHA 2 = 2
+ 0.0
+ 0
  Climb STR 3 = 3
+ 0.0
+ 0
  Concentration CON 8 = 3
+ 5.0
+ 0
  Control Shape WIS 3 = 3
+ 0.0
+ 0
  Diplomacy CHA 2 = 2
+ 0.0
+ 0
  Disguise CHA 2 = 2
+ 0.0
+ 0
  Escape Artist DEX 5 = 5
+ 0.0
+ 0
  Forgery INT 3 = 3
+ 0.0
+ 0
  Gather Information CHA 2 = 2
+ 0.0
+ 0
  Heal WIS 3 = 3
+ 0.0
+ 0
  Hide DEX 5 = 5
+ 0.0
+ 0
  Intimidate CHA 2 = 2
+ 0.0
+ 0
  Jump STR 3 = 3
+ 0.0
+ 0
  Knowledge (Arcana) INT 8 = 3
+ 5.0
+ 0
  Listen WIS 7 = 3
+ 2.0
+ 2
  Move Silently DEX 9 = 5
+ 4.0
+ 0
  Ride DEX 0 = 5
+ 0.0
+ -5
  Search INT 5 = 3
+ 0.0
+ 2
  Sense Motive WIS 3 = 3
+ 0.0
+ 0
  Spellcraft INT 9 = 3
+ 4.0
+ 2
  Spot WIS 5 = 3
+ 0.0
+ 2
  Survival WIS 3 = 3
+ 0.0
+ 0
  Swim STR 3 = 3
+ 0.0
+ 0
  Tumble DEX 8 = 5
+ 3.0
+ 0
  Use Rope DEX 5 = 5
+ 0.0
+ 0
= Useable Untrained
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
EPIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
Fortitude
Constitution
+5 = +2 + +3 + +0
+ +0
+ +0
+
Reflex
Dexterity
+7 = +2 + +5 + +0
+ +0
+ +0
+
Will
Wisdom
+7 = +4 + +3 + +0
+ +0
+ +0
+
TOTAL BASE ATTACK STAT SIZE EPIC MISC TEMP
MELEE
ATTACK BONUS
+3 = +0
+ +3 + +0
+ +0
+ +0
+
RANGED
ATTACK BONUS
+5 = +0
+ +5 + +0
+ +0
+ +0
+
GRAPPLE
ATTACK BONUS
+3 = +0
+ +3 + +0
+ +0
+ +0
+
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL
+3
1d6+3
20/x2

Longbow
HAND TYPE SIZE CRITICAL
Carried
P
M
20/x3
  Range 30''
100''
200''
300''
400''
 Hit +5
+5
+3
+1
-1
 Dam 1d8 1d8 1d8 1d8 1d8
 Ammunition Used
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
 Special Properties
 Wood

Quarterstaff
TOTAL ATTACK BONUS DAMAGE CRITICAL
+3
1d6+4
20/x2
HAND RANGE TYPE SIZE SPECIAL PROPERTIES
Carried
0'
B/B
M
 Head1: Wood


HAND TYPE SIZE CRITICAL



/x
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit





 Dam





 Special Properties  

1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.

TYPEARMOR BONUSMAX DEX BONUS



CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES




PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.

Created using PCGen 5.8.0 on Sep 17, 2005

EQUIPMENT
ITEM LOCATION QTY WT. COST
 Leather
Backpack
1
15
10
 Backpack
Equipped
1
2
2
 Chalk (1 piece)
Backpack
1
0
0.01
ITEM LOCATION QTY WT. COST
 Longbow
Carried
1
3
75
 Quarterstaff
(Head1: Wood)
Carried
1
4
0
TOTAL WEIGHT CARRIED/VALUE   24 lbs. 91.34 gp
WEIGHT ALLOWANCE
Light 76 Medium 153 Heavy 230

MONEY

LANGUAGES
Common, Draconic, Elven, Goblin, Literacy, Orc
PROFICIENCIES
Blowgun, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Gauntlet, Gauntlet (Spiked), Handaxe, Javelin, Kama, Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light), Morningstar, Nunchaku, Quarterstaff, Rapier, Sai, Shieldbash (Light), Shortbow, Shortspear, Shuriken, Siangham, Sickle, Sling, Spear, Unarmed Strike
SPECIAL ABILITIES
+2 racial saving throw bonus against enchantment spells or effects., +4 to Concentration to use spell or spelllike ability on the defensive, AC Bonus (Ex), An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it., Armored Mage (Light), Flurry of Blows (Ex), Immunity to magic sleep effects., Stunning Fist 1/day (DC 14), Warmage Edge

FEATS
NAME DESCRIPTION
Armor Proficiency (Light) You are proficient with light armor
Combat Casting You are adept at casting spells in combat
Improved Unarmed Strike You are skilled at fighting while unarmed
Simple Weapon Proficiency You understand how to use all types of simple weapons in combat
Stunning Fist You know how to strike opponents in vulnerable areas

Created using PCGen 5.8.0 on Sep 17, 2005

Warmage Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
KNOWN 0 0 0 0 0 0 0 0 0 0
PER DAY 5 4 0 0 0 0 0 0 0 0
LEVEL 0
Acid Splash
DC: 12
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (25')
Comp: V, S
SR: No
School: Conjuration
☐☐☐
Effect:  Orb deals 1d3 acid damage.
Source:  p.196.
Target Area:   One missile of acid
Disrupt Undead
DC: 12
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (25')
Comp: V, S
SR: Yes
School: Necromancy
☐☐☐
Effect:  You direct a ray opf positive energy. Deals 1d6 damage to one undead.
Source:  p.223
Target Area:   Ray
Light
DC: 12
Save: None
Time: 1 standard action
Duration: 10 minutes
Rng: Touch
Comp: V, M/DF
SR: No
School: Evocation
☐☐☐
Effect:  This spell causes an object to glow like a torch, shedding bright light in a 20-foot-radius [and dim light for an additional 20 feet] from the point you touch. The effect is immobile, but it can be cast on a movable object.
Source:  p.248
Target Area:   Object touched
Ray of Frost
DC: 12
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (25')
Comp: V, S
SR: Yes
School: Evocation
☐☐☐
Effect:  A ray of freezing air and ice projects from your pointing finger. You must succeed on a ranged touch attack with the ray to deal damage to a target. The ray deals 1d3 points of cold damage.
Source:  p.269
Target Area:   Ray
LEVEL 1
Accuracy
DC: 13
Save: Will negates (harmless, object)
Time: 1 standard action
Duration: 10 minutes
Rng: Touch
Comp: V, S, M
SR: Yes (harmless, object)
School: Transmutation
☐☐☐
Effect:  
Source:  p.96
Target Area:   1 thrown weapons touched or 1 projectile weapons touched
Lesser Acid Orb
DC: 13
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (25')
Comp: V, S
SR: No
School: Conjuration
☐☐☐
Effect:  Ranged Touch, 1d8 acid damage.
Source:  Miniatures Handbook, Pg.33
Target Area:   One orb of acid
Burning Hands
DC: 13
Save: Reflex half
Time: 1 standard action
Duration: Instantaneous
Rng: 15 ft.
Comp: V, S
SR: Yes
School: Evocation
☐☐☐
Effect:  A cone of searing flame shoots from your hands, dealing 1d4 fire damage
Source:  p.207
Target Area:   Cone-shaped burst
Chill Touch
DC: 13
Save: Fortitude partial or Will negates; see text
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes
School: Necromancy
☐☐☐
Effect:  A touch from your hand, which glows with blue energy, disrupts the life force of living creatures [deals 1d6 damage and 1 Str damage if failed save].
Source:  p.209
Target Area:   Up to 1 Creatures touched
Lesser Cold Orb
DC: 13
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (25')
Comp: V, S
SR: No
School: Conjuration
☐☐☐
Effect:  Ranged Touch, 1d8 cold damage.
Source:  Miniatures Handbook, Pg.34
Target Area:   One orb of cold
Lesser Electric Orb
DC: 13
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (25')
Comp: V, S
SR: No
School: Conjuration
☐☐☐
Effect:  Ranged Touch, 1d8 electrical damage.
Source:  Miniatures Handbook, Pg.35
Target Area:   One orb of electricity
Lesser Fire Orb
DC: 13
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (25')
Comp: V, S
SR: No
School: Conjuration
☐☐☐
Effect:  Ranged Touch, 1d8 fire damage.
Source:  Miniatures Handbook, Pg.36
Target Area:   One orb of fire
Fist of Stone
DC: 13
Save:
Time: 1 standard action
Duration: 1 minute
Rng: Personal
Comp: V, S, M
SR:
School: Transmutation
☐☐☐
Effect:  
Source:  p.107
Target Area:   You
Hail of Stone
DC: 13
Save: None
Time: 1 round
Duration: Instantaneous
Rng: MEDIUM (110')
Comp: V, S, M
SR: Yes
School: Conjuration
☐☐☐
Effect:  
Source:  p.110
Target Area:   Cylinder, 5 ft radius x 40 ft high
Magic Missile
DC: 13
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Medium (110')
Comp: V, S
SR: Yes
School: Evocation
☐☐☐
Effect:  A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. 1 missiles.
Source:  p.251
Target Area:   Up to five creatures, no two of which can be more than 15 ft. apart
Lesser Orb of Acid
DC: 13
Save: Fortitude partial
Time: 1 standard action
Duration: Instantaneous
Rng: CLOSE (25')
Comp: V, S
SR: No
School: Conjuration
☐☐☐
Effect:  Ranged touch attack deals 1d8 acid damage
Source:  p.115
Target Area:   One orb of acid
Lesser Orb of Cold
DC: 13
Save: Fortitude partial
Time: 1 standard action
Duration: Instantaneous
Rng: CLOSE (25')
Comp: V, S
SR: No
School: Conjuration
☐☐☐
Effect:  Ranged touch attack deals 1d8 cold damage
Source:  p.116
Target Area:   One orb of cold
Lesser Orb of Electricity
DC: 13
Save: Fortitude partial
Time: 1 standard action
Duration: Instantaneous
Rng: CLOSE (25')
Comp: V, S
SR: No
School: Conjuration
☐☐☐
Effect:  Ranged touch attack deals 1d8 electricity damage
Source:  p.116
Target Area:   One orb of electricity
Lesser Orb of Fire
DC: 13
Save: Fortitude partial
Time: 1 standard action
Duration: Instantaneous
Rng: CLOSE (25')
Comp: V, S
SR: No
School: Conjuration
☐☐☐
Effect:  Ranged touch attack deals 1d8 fire damage
Source:  p.116
Target Area:   One orb of fire
Lesser Orb of Sound
DC: 13
Save: Fortitude partial
Time: 1 standard action
Duration: Instantaneous
Rng: CLOSE (25')
Comp: V, S
SR: No
School: Conjuration
☐☐☐
Effect:  Ranged touch attack deals 1d6 sonic damage
Source:  p.116
Target Area:   One orb of fire
Shocking Grasp
DC: 13
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes
School: Evocation
☐☐☐
Effect:  Your successful melee touch attack deals 1d6 points of electricity damage. When delivering the jolt, you gain a +3 bonus on attack rolls if the opponent is wearing metal armor [or made out of metal, carrying a lot of metal, or the like].
Source:  p.279
Target Area:   Creature or object touched
Sleep
DC: 13
Save: Will negates
Time: 1 round
Duration: 1 minutes
Rng: Medium (110')
Comp: V, S, M
SR: Yes
School: Enchantment
☐☐☐
Effect:  A sleep spell causes a magical slumber to come upon 4 Hit Dice of creatures.
Source:  p.280
Target Area:   One or more living creatures within a 10-ft. radius burst
Lesser Sonic Orb
DC: 13
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (25')
Comp: V, S
SR: No
School: Conjuration
☐☐☐
Effect:  Ranged Touch, 1d8 sonic damage.
Source:  Miniatures Handbook, Pg.39
Target Area:   One orb of sonic energy
True Strike
DC: 13
Save: None
Time: 1 standard action
Duration: See text
Rng: Personal
Comp: V, F
SR: No
School: Divination
☐☐☐
Effect:  You gain temporary, intuitive insight into the immediate future during your next attack. Your next single attack roll [if it is made before the end of the next round] gains a +20 insight bonus. Additionally, you are not affected by the miss chance that applies to attackers trying to strike a concealed target.
Source:  p.296
Target Area:   You
* = Domain/Specialty Spell


Created using PCGen 5.8.0 on Sep 17, 2005

Notes
Character Sheet Notes