| EQUIPMENT |
| ITEM |
LOCATION |
QTY |
WT. |
COST |
Leather
|
Backpack
|
1
|
15
|
10
|
Backpack
|
Equipped
|
1
|
2
|
2
|
Chalk (1 piece)
|
Backpack
|
1
|
0
|
0.01
|
|
| ITEM |
LOCATION |
QTY |
WT. |
COST |
Longbow
|
Carried
|
1
|
3
|
75
|
Quarterstaff
(Head1: Wood)
|
Carried
|
1
|
4
|
0
|
| TOTAL WEIGHT CARRIED/VALUE |
24 lbs. |
91.34 gp |
|
|
| WEIGHT ALLOWANCE |
| Light |
76 |
Medium |
153 |
Heavy |
230 |
|
| LANGUAGES |
Common, Draconic, Elven, Goblin, Literacy, Orc
|
| PROFICIENCIES |
Blowgun, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Gauntlet, Gauntlet (Spiked), Handaxe, Javelin, Kama, Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light), Morningstar, Nunchaku, Quarterstaff, Rapier, Sai, Shieldbash (Light), Shortbow, Shortspear, Shuriken, Siangham, Sickle, Sling, Spear, Unarmed Strike
|
| SPECIAL ABILITIES |
| +2 racial saving throw bonus against enchantment spells or effects., +4 to Concentration to use spell or spelllike ability on the defensive, AC Bonus (Ex), An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it., Armored Mage (Light), Flurry of Blows (Ex), Immunity to magic sleep effects., Stunning Fist 1/day (DC 14), Warmage Edge |
| FEATS |
| NAME |
DESCRIPTION |
| Armor Proficiency (Light) |
You are proficient with light armor |
| Combat Casting |
You are adept at casting spells in combat |
| Improved Unarmed Strike |
You are skilled at fighting while unarmed |
| Simple Weapon Proficiency |
You understand how to use all types of simple weapons in combat |
| Stunning Fist |
You know how to strike opponents in vulnerable areas |
|
| LEVEL 0 |
Acid Splash
|
DC: 12
|
Save: None
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Close (25')
|
Comp: V, S
|
SR: No
|
School: Conjuration
|
☐☐☐ |
Effect: Orb deals 1d3 acid damage.
|
Source: p.196.
|
Target Area: One missile of acid
|
Disrupt Undead
|
DC: 12
|
Save: None
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Close (25')
|
Comp: V, S
|
SR: Yes
|
School: Necromancy
|
☐☐☐ |
Effect: You direct a ray opf positive energy. Deals 1d6 damage to one undead.
|
Source: p.223
|
Target Area: Ray
|
Light
|
DC: 12
|
Save: None
|
Time: 1 standard action
|
Duration: 10 minutes
|
Rng: Touch
|
Comp: V, M/DF
|
SR: No
|
School: Evocation
|
☐☐☐ |
Effect: This spell causes an object to glow like a torch, shedding bright light in a 20-foot-radius [and dim light for an additional 20 feet] from the point you touch. The effect is immobile, but it can be cast on a movable object.
|
Source: p.248
|
Target Area: Object touched
|
Ray of Frost
|
DC: 12
|
Save: None
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Close (25')
|
Comp: V, S
|
SR: Yes
|
School: Evocation
|
☐☐☐ |
Effect: A ray of freezing air and ice projects from your pointing finger. You must succeed on a ranged touch attack with the ray to deal damage to a target. The ray deals 1d3 points of cold damage.
|
Source: p.269
|
Target Area: Ray
|
| LEVEL 1 |
Accuracy
|
DC: 13
|
Save: Will negates (harmless, object)
|
Time: 1 standard action
|
Duration: 10 minutes
|
Rng: Touch
|
Comp: V, S, M
|
SR: Yes (harmless, object)
|
School: Transmutation
|
☐☐☐ |
Effect:
|
Source: p.96
|
Target Area: 1 thrown weapons touched or 1 projectile weapons touched
|
Lesser Acid Orb
|
DC: 13
|
Save: None
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Close (25')
|
Comp: V, S
|
SR: No
|
School: Conjuration
|
☐☐☐ |
Effect: Ranged Touch, 1d8 acid damage.
|
Source: Miniatures Handbook, Pg.33
|
Target Area: One orb of acid
|
Burning Hands
|
DC: 13
|
Save: Reflex half
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: 15 ft.
|
Comp: V, S
|
SR: Yes
|
School: Evocation
|
☐☐☐ |
Effect: A cone of searing flame shoots from your hands, dealing 1d4 fire damage
|
Source: p.207
|
Target Area: Cone-shaped burst
|
Chill Touch
|
DC: 13
|
Save: Fortitude partial or Will negates; see text
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Touch
|
Comp: V, S
|
SR: Yes
|
School: Necromancy
|
☐☐☐ |
Effect: A touch from your hand, which glows with blue energy, disrupts the life force of living creatures [deals 1d6 damage and 1 Str damage if failed save].
|
Source: p.209
|
Target Area: Up to 1 Creatures touched
|
Lesser Cold Orb
|
DC: 13
|
Save: None
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Close (25')
|
Comp: V, S
|
SR: No
|
School: Conjuration
|
☐☐☐ |
Effect: Ranged Touch, 1d8 cold damage.
|
Source: Miniatures Handbook, Pg.34
|
Target Area: One orb of cold
|
Lesser Electric Orb
|
DC: 13
|
Save: None
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Close (25')
|
Comp: V, S
|
SR: No
|
School: Conjuration
|
☐☐☐ |
Effect: Ranged Touch, 1d8 electrical damage.
|
Source: Miniatures Handbook, Pg.35
|
Target Area: One orb of electricity
|
Lesser Fire Orb
|
DC: 13
|
Save: None
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Close (25')
|
Comp: V, S
|
SR: No
|
School: Conjuration
|
☐☐☐ |
Effect: Ranged Touch, 1d8 fire damage.
|
Source: Miniatures Handbook, Pg.36
|
Target Area: One orb of fire
|
Fist of Stone
|
DC: 13
|
Save:
|
Time: 1 standard action
|
Duration: 1 minute
|
Rng: Personal
|
Comp: V, S, M
|
SR:
|
School: Transmutation
|
☐☐☐ |
Effect:
|
Source: p.107
|
Target Area: You
|
Hail of Stone
|
DC: 13
|
Save: None
|
Time: 1 round
|
Duration: Instantaneous
|
Rng: MEDIUM (110')
|
Comp: V, S, M
|
SR: Yes
|
School: Conjuration
|
☐☐☐ |
Effect:
|
Source: p.110
|
Target Area: Cylinder, 5 ft radius x 40 ft high
|
Magic Missile
|
DC: 13
|
Save: None
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Medium (110')
|
Comp: V, S
|
SR: Yes
|
School: Evocation
|
☐☐☐ |
Effect: A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. 1 missiles.
|
Source: p.251
|
Target Area: Up to five creatures, no two of which can be more than 15 ft. apart
|
Lesser Orb of Acid
|
DC: 13
|
Save: Fortitude partial
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: CLOSE (25')
|
Comp: V, S
|
SR: No
|
School: Conjuration
|
☐☐☐ |
Effect: Ranged touch attack deals 1d8 acid damage
|
Source: p.115
|
Target Area: One orb of acid
|
Lesser Orb of Cold
|
DC: 13
|
Save: Fortitude partial
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: CLOSE (25')
|
Comp: V, S
|
SR: No
|
School: Conjuration
|
☐☐☐ |
Effect: Ranged touch attack deals 1d8 cold damage
|
Source: p.116
|
Target Area: One orb of cold
|
Lesser Orb of Electricity
|
DC: 13
|
Save: Fortitude partial
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: CLOSE (25')
|
Comp: V, S
|
SR: No
|
School: Conjuration
|
☐☐☐ |
Effect: Ranged touch attack deals 1d8 electricity damage
|
Source: p.116
|
Target Area: One orb of electricity
|
Lesser Orb of Fire
|
DC: 13
|
Save: Fortitude partial
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: CLOSE (25')
|
Comp: V, S
|
SR: No
|
School: Conjuration
|
☐☐☐ |
Effect: Ranged touch attack deals 1d8 fire damage
|
Source: p.116
|
Target Area: One orb of fire
|
Lesser Orb of Sound
|
DC: 13
|
Save: Fortitude partial
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: CLOSE (25')
|
Comp: V, S
|
SR: No
|
School: Conjuration
|
☐☐☐ |
Effect: Ranged touch attack deals 1d6 sonic damage
|
Source: p.116
|
Target Area: One orb of fire
|
Shocking Grasp
|
DC: 13
|
Save: None
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Touch
|
Comp: V, S
|
SR: Yes
|
School: Evocation
|
☐☐☐ |
Effect: Your successful melee touch attack deals 1d6 points of electricity damage. When delivering the jolt, you gain a +3 bonus on attack rolls if the opponent is wearing metal armor [or made out of metal, carrying a lot of metal, or the like].
|
Source: p.279
|
Target Area: Creature or object touched
|
Sleep
|
DC: 13
|
Save: Will negates
|
Time: 1 round
|
Duration: 1 minutes
|
Rng: Medium (110')
|
Comp: V, S, M
|
SR: Yes
|
School: Enchantment
|
☐☐☐ |
Effect: A sleep spell causes a magical slumber to come upon 4 Hit Dice of creatures.
|
Source: p.280
|
Target Area: One or more living creatures within a 10-ft. radius burst
|
Lesser Sonic Orb
|
DC: 13
|
Save: None
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Close (25')
|
Comp: V, S
|
SR: No
|
School: Conjuration
|
☐☐☐ |
Effect: Ranged Touch, 1d8 sonic damage.
|
Source: Miniatures Handbook, Pg.39
|
Target Area: One orb of sonic energy
|
True Strike
|
DC: 13
|
Save: None
|
Time: 1 standard action
|
Duration: See text
|
Rng: Personal
|
Comp: V, F
|
SR: No
|
School: Divination
|
☐☐☐ |
Effect: You gain temporary, intuitive insight into the immediate future during your next attack. Your next single attack roll [if it is made before the end of the next round] gains a +20 insight bonus. Additionally, you are not affected by the miss chance that applies to attackers trying to strike a concealed target.
|
Source: p.296
|
Target Area: You
|
| * = Domain/Specialty Spell |