| WEIGHT ALLOWANCE |
| Light |
100 |
Medium |
200 |
Heavy |
300 |
| FEATS |
| Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Cleave, Exotic Weapon Proficiency, Martial Weapon Proficiency, Power Attack, Quick Draw, Shield Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency, Weapon Focus (Sword (Bastard/Exotic)), Weapon Specialization (Sword (Bastard/Exotic)) |
| PROFICIENCIES |
Axe (Throwing), Battleaxe, Bead of Force, Blowgun, Bomb, Club, Crossbow (Heavy), Crossbow (Light), Cutlass, Dagger, Dagger (Punching), Dart, Dynamite, Falchion, Flail, Flail (Heavy), Fragmentation Grenade, Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Handaxe, Javelin, Katana (Martial), Kukri, Kusari-gama, Lance, Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light), Maul, Maul (Martial), Mind Blade, Morningstar, Pick (Dire/Martial), Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Rock, Saber, Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash (Light), Shortbow, Shortspear, Sickle, Sling, Smoke Grenade, Smokebomb, Spear, Spiked Armor, Sword (Bastard/Exotic), Sword (Bastard/Martial), Sword (Short), Trident, Unarmed Strike, Wakizashi, Waraxe (Dwarven/Martial), Warhammer, Warmace (Martial)
|
| LANGUAGES |
Common, Giant, Gnoll, Goblin, Literacy
|
|
| FEATS |
| NAME |
DESCRIPTION |
| Armor Proficiency (Heavy) |
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, and Tumble checks. |
| Armor Proficiency (Light) |
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, and Tumble checks. |
| Armor Proficiency (Medium) |
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, and Tumble checks. |
| Cleave |
If you deal a creature enough damage to make it drop (typically by dropping it to below 0 hit points or killing it), you get an immediate, extra melee attack against another creature within reach. You cannot take a 5-foot step before making this extra attack. The extra attack is with the same weapon and at the same bonus as the attack that dropped the previous creature. You can use this ability once per round. |
| Exotic Weapon Proficiency |
You make attack rolls with the weapon normally. |
| Martial Weapon Proficiency |
You make attack rolls with the selected weapon normally. |
| Power Attack |
On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed your base attack bonus. The penalty on attacks and bonus on damage apply until your next turn. |
| Quick Draw |
You can draw a weapon as a free action instead of as a move action. You can draw a hidden weapon (see the Sleight of Hand skill, page 81) as a move action. A character who has selected this feat may throw weapons at his full normal rate of attacks (much like a character with a bow). |
| Shield Proficiency |
You can use a shield and take only the standard penalties (see Table 7-6: Armor and Shields, page 123). |
| Simple Weapon Proficiency |
You make attack rolls with simple weapons normally. |
| Tower Shield Proficiency |
You can use a tower shield and suffer only the standard penalties (see Table 7-6: Armor and Shields, page 123). |
| Weapon Focus (Sword (Bastard/Exotic)) |
You gain a +1 bonus on all attack rolls you make using the selected weapon. |
| Weapon Specialization (Sword (Bastard/Exotic)) |
You gain a +2 bonus on all damage rolls you make using the selected weapon. |
|