| LEVEL 0 |
Create Water
|
DC: 13
|
Save: None
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Close (40')
|
Comp: V, S
|
SR: No
|
School: Conjuration
|
☐☐☐ |
Effect: Generates wholesome, drinkable water - 12 gallons.
|
Source: p.215
|
Target Area: Up to 12 gallons of water
|
Cure Minor Wounds
|
DC: 13
|
Save: Will half (harmless); see text
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Touch
|
Comp: V, S
|
SR: Yes (harmless); see text
|
School: Conjuration
|
☐☐☐ |
Effect: You channel positive energy through your hand that cures 1 point of damage.
|
Source: p.216
|
Target Area: Creature touched
|
Deathwatch
|
DC: 13
|
Save: None
|
Time: 1 standard action
|
Duration: 60 minutes
|
Rng: 30 ft.
|
Comp: V, S
|
SR: No
|
School: Necromancy
|
☐☐☐ |
Effect: Using the foul sight granted by the powers of unlife, you can determine the condition of creatures near death within the spells range.
|
Source: p.217
|
Target Area: Cone-shaped emanation
|
Detect Magic
|
DC: 13
|
Save: None
|
Time: 1 standard action
|
Duration: Concentration, up to 6 minutes
|
Rng: 60 ft.
|
Comp: V, S
|
SR: No
|
School: Divination
|
☐☐☐ |
Effect: You detect magical auras.
|
Source: p.219
|
Target Area: Cone-shaped emanation
|
Detect Poison
|
DC: 13
|
Save: None
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Close (40')
|
Comp: V, S
|
SR: No
|
School: Divination
|
☐☐☐ |
Effect: You determine whether a creature, object, or area has been poisoned or is poisonous.
|
Source: p.219
|
Target Area: One creature, one object, or a 5-ft. cube
|
Light
|
DC: 13
|
Save: None
|
Time: 1 standard action
|
Duration: 60 minutes
|
Rng: Touch
|
Comp: V, M/DF
|
SR: No
|
School: Evocation
|
☐☐☐ |
Effect: This spell causes an object to glow like a torch, shedding bright light in a 20-foot-radius [and dim light for an additional 20 feet] from the point you touch. The effect is immobile, but it can be cast on a movable object.
|
Source: p.248
|
Target Area: Object touched
|
Mending
|
DC: 13
|
Save: Will negates (harmless, object)
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: 10 ft.
|
Comp: V, S
|
SR: Yes (harmless, object)
|
School: Transmutation
|
☐☐☐ |
Effect: Mending repairs small breaks or tears in objects [but not warps, such as might be caused by a warp wood spell]. It will weld broken metallic objects such as a ring, a chain link, a medallion, or a slender dagger, providing but one break exists.
|
Source: p.253
|
Target Area: One object of up to 1 lb.
|
Purify Food and Drink
|
DC: 13
|
Save: Will negates (object)
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: 10 ft.
|
Comp: V, S
|
SR: Yes (object)
|
School: Transmutation
|
☐☐☐ |
Effect: This spell makes spoiled, rotten, poisonous, or otherwise contaminated food and water pure and suitable for eating and drinking.
|
Source: p.267
|
Target Area: 6 cu. ft. of contaminated food and water
|
Read Magic
|
DC: 13
|
Save: None
|
Time: 1 standard action
|
Duration: 60 minutes
|
Rng: Personal
|
Comp: V, S, F
|
SR: No
|
School: Divination
|
☐☐☐ |
Effect: By means of read magic, you can decipher magical inscriptions on objects-books, scrolls, weapons, and the like-that would otherwise be unintelligible. This deciphering does not normally invoke the magic contained in the writing, although it may do so in the case of a cursed scroll.
|
Source: p.269
|
Target Area: You
|
| LEVEL 1 |
Bless Water
|
DC: 14
|
Save: Will negates (object)
|
Time: 1 minute
|
Duration: Instantaneous
|
Rng: Touch
|
Comp: V, S, M
|
SR: Yes (object)
|
School: Transmutation
|
☐☐☐ |
Effect: You imbue a flask of water with positive energy, turning it into holy water.
|
Source: p.205
|
Target Area: Flask of water touched
|
Cure Light Wounds
|
DC: 14
|
Save: Will half (harmless); see text
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Touch
|
Comp: V, S
|
SR: Yes (harmless); see text
|
School: Conjuration
|
☐☐☐ |
Effect: You channel positive energy through your hand that cures 1d8+5 damage
|
Source: p.215
|
Target Area: Creature touched
|
Goodberry
|
DC: 14
|
Save: None
|
Time: 1 standard action
|
Duration: 6 days
|
Rng: Touch
|
Comp: V, S, DF
|
SR: Yes
|
School: Transmutation
|
☐☐☐ |
Effect: Casting goodberry upon a handful of freshly picked berries makes 2d4 of them magical. Each cures 1 hp [max 8 hp/24 hours].
|
Source: p.237
|
Target Area: 2d4 fresh berries touched
|
Protection from Evil
|
DC: 14
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 6 minutes
|
Rng: Touch
|
Comp: V, S, M/DF
|
SR: No; see text
|
School: Abjuration
|
☐☐☐ |
Effect: This spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures. It creates a magical barrier around the subject at a distance of 1 foot. +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
|
Source: p.266
|
Target Area: Creature touched
|
Remove Fear
|
DC: 14
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 10 minutes; see text
|
Rng: Close (40')
|
Comp: V, S
|
SR: Yes (harmless)
|
School: Abjuration
|
☐☐☐ |
Effect: You instill courage in the subject, granting it a +4 morale bonus against fear effects for 10 minutes. If the subject is under the influence of a fear effect when receiving the spell, that effect is suppressed for the duration of the spell.
|
Source: p.271
|
Target Area: 2 creatures, no two of which can be more than 30 ft. apart
|
Remove Paralysis
|
DC: 14
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Close (40')
|
Comp: V, S
|
SR: Yes (harmless)
|
School: Conjuration
|
☐☐☐ |
Effect: You can free one or more creatures from the effects of any temporary paralysis or related magic, including a ghouls touch or a slow spell. If the spell is cast on one creature, the paralysis is negated. If cast on two creatures, each receives another save with a +4 resistance bonus against the effect that afflicts it. If cast on three or four creatures, each receives another save with a +2 resistance bonus.
|
Source: p.271
|
Target Area: Up to four creatures, no two of which can be more than 30 ft. apart
|
Sanctuary
|
DC: 14
|
Save: Will negates
|
Time: 1 standard action
|
Duration: 6 rounds
|
Rng: Touch
|
Comp: V, S, DF
|
SR: No
|
School: Abjuration
|
☐☐☐ |
Effect: Any opponent attempting to strike or otherwise directly attack the warded creature, even with a targeted spell, must attempt a Will save. If the save succeeds, the opponent can attack normally and is unaffected by that casting of the spell. If the save fails, the opponent cant follow through with the attack, that part of its action is lost, and it cant directly attack the warded creature for the duration of the spell.
|
Source: p.274
|
Target Area: Creature touched
|
Speak with Animals
|
DC: 14
|
Save: None
|
Time: 1 standard action
|
Duration: 6 minutes
|
Rng: Personal
|
Comp: V, S
|
SR: No
|
School: Divination
|
☐☐☐ |
Effect: You can comprehend and communicate with animals.
|
Source: p.281
|
Target Area: You
|
| LEVEL 2 |
Calm Emotions
|
DC: 15
|
Save: Will negates
|
Time: 1 standard action
|
Duration: Concentration, up to 6 rounds
|
Rng: Medium (160')
|
Comp: V, S, DF
|
SR: Yes
|
School: Enchantment
|
☐☐☐ |
Effect: You calm agitated creatures, negating emotion effects.
|
Source: p.207
|
Target Area: Creatures in a 20-ft. radius spread
|
Cure Moderate Wounds
|
DC: 15
|
Save: Will half (harmless); see text
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Touch
|
Comp: V, S
|
SR: Yes (harmless); see text
|
School: Conjuration
|
☐☐☐ |
Effect: You channel positive energy through your hand that cures 2d8+6 damage
|
Source: p.216
|
Target Area: Creature touched
|
Delay Poison
|
DC: 15
|
Save: Fortitude negates (harmless)
|
Time: 1 standard action
|
Duration: 6 hours
|
Rng: Touch
|
Comp: V, S, DF
|
SR: Yes (harmless)
|
School: Conjuration
|
☐☐☐ |
Effect: The targert becomes temporarily immune to poison.
|
Source: p.217
|
Target Area: Creature touched
|
Gentle Repose
|
DC: 15
|
Save: Will negates (object)
|
Time: 1 standard action
|
Duration: 6 days
|
Rng: Touch
|
Comp: V, S, M/DF
|
SR: Yes (object)
|
School: Necromancy
|
☐☐☐ |
Effect: You preserve the remains of a dead creature so that they do not decay. Doing so effectively extends the time limit on raising that creature from the dead.
|
Source: p.235
|
Target Area: Corpse touched
|
Remove Blindness/Deafness
|
DC: 15
|
Save: Fortitude negates (harmless)
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Touch
|
Comp: V, S
|
SR: Yes (harmless)
|
School: Conjuration
|
☐☐☐ |
Effect: Remove blindness/deafness cures blindness or deafness [your choice], whether the effect is normal or magical in nature. The spell does not restore ears or eyes that have been lost, but it repairs them if they are damaged.
|
Source: p.270
|
Target Area: Creature touched
|
Remove Disease
|
DC: 15
|
Save: Fortitude negates (harmless)
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Touch
|
Comp: V, S
|
SR: Yes (harmless)
|
School: Conjuration
|
☐☐☐ |
Effect: Remove disease cures all diseases that the subject is suffering from. The spell also kills parasites, including green slime and others.
|
Source: p.271
|
Target Area: Creature touched
|
Lesser Restoration
|
DC: 15
|
Save: Will negates (harmless)
|
Time: 3 rounds
|
Duration: Instantaneous
|
Rng: Touch
|
Comp: V, S
|
SR: Yes (harmless)
|
School: Conjuration
|
☐☐☐ |
Effect: any magical effects reducing one of the subjects ability scores [such as ray of enfeeblement] or cures 1d4 points of temporary ability damage to one of the subjects ability scores [such as from a shadows touch or from poison]. It also eliminates any fatigue suffered by the character, and improves an exhausted condition to fatigued.
|
Source: p.272
|
Target Area: Creature touched
|
| LEVEL 3 |
Close Wounds
|
DC: 16
|
Save: Will half (see text)
|
Time: 1 swift action
|
Duration: Instantaneous
|
Rng: Close (40')
|
Comp: V
|
SR: Yes (harmless)
|
School: Conjuration
|
☐☐☐ |
Effect: Cure 2d4 damage, even on another's turn.
|
Source: Miniatures Handbook, Pg.34
|
Target Area: One Creature
|
Create Food and Water
|
DC: 16
|
Save: None
|
Time: 10 minutes
|
Duration: 24 hours; see text
|
Rng: Close (40')
|
Comp: V, S
|
SR: No
|
School: Conjuration
|
☐☐☐ |
Effect: Feeds 18 humans or 6 horses.
|
Source: p.214
|
Target Area: Food and water to sustain 18 humans or 6 horses for 24 hours
|
Cure Serious Wounds
|
DC: 16
|
Save: Will half (harmless); see text
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Touch
|
Comp: V, S
|
SR: Yes (harmless); see text
|
School: Conjuration
|
☐☐☐ |
Effect: You channel positive energy through your hand that cures 3d8+6 damage
|
Source: p.216
|
Target Area: Creature touched
|
Neutralize Poison
|
DC: 16
|
Save: Will negates (harmless, object)
|
Time: 1 standard action
|
Duration: 60 minutes
|
Rng: Touch
|
Comp: V, S, M/DF
|
SR: Yes (harmless, object)
|
School: Conjuration
|
☐☐☐ |
Effect: You detoxify any sort of venom in the creature or object touched. A poisoned creature suffers no additional effects from the poison, and any temporary effects are ended, but the spell does not reverse instantaneous effects, such as hit point damage, temporary ability damage, or effects that dont go away on their own.
|
Source: p.257
|
Target Area: Creature or object of up to 6 cu. ft. touched
|
Remove Curse
|
DC: 16
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Touch
|
Comp: V, S
|
SR: Yes (harmless)
|
School: Abjuration
|
☐☐☐ |
Effect: instantaneously removes all curses on an object or a creature. Remove curse does not remove the curse from a cursed shield, weapon, or suit of armor, although the spell typically enables the creature afflicted with any such cursed item to remove and get rid of it.
|
Source: p.270
|
Target Area: Creature or item touched
|
Restoration
|
DC: 16
|
Save: Will negates (harmless)
|
Time: 3 rounds
|
Duration: Instantaneous
|
Rng: Touch
|
Comp: V, S, M
|
SR: Yes (harmless)
|
School: Conjuration
|
☐☐☐ |
Effect: This spell functions like lesser restoration, except that it also dispels negative levels and restores one experience level to a creature who has had a level drained. The drained level is restored only if the time since the creature lost the level is equal to or less than 6 days.
|
Source: p.272
|
Target Area: Creature touched
|
Status
|
DC: 16
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 6 hours
|
Rng: Touch
|
Comp: V, S
|
SR: Yes (harmless)
|
School: Divination
|
☐☐☐ |
Effect: When you need to keep track of comrades who may get separated, status allows you to mentally monitor their relative positions and general condition. You are aware of direction and distance to the creatures and any conditions affecting them: unharmed, wounded, disabled, staggered, unconscious, dying, nauseated, panicked, stunned, poisoned, diseased, confused, or the like.
|
Source: p.284
|
Target Area: 2 living creatures touched
|
| * = Domain/Specialty Spell |