| LEVEL 0 |
Create Water
|
DC: 14
|
Save: None
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Close (35')
|
Comp: V, S
|
SR: No
|
School: Conjuration
|
☐☐☐ |
Effect: Generates wholesome, drinkable water - 10 gallons.
|
Source: p.215
|
Target Area: Up to 10 gallons of water
|
Cure Minor Wounds
|
DC: 14
|
Save: Will half (harmless); see text
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Touch
|
Comp: V, S
|
SR: Yes (harmless); see text
|
School: Conjuration
|
☐☐☐ |
Effect: You channel positive energy through your hand that cures 1 point of damage.
|
Source: p.216
|
Target Area: Creature touched
|
Detect Magic
|
DC: 14
|
Save: None
|
Time: 1 standard action
|
Duration: Concentration, up to 5 minutes
|
Rng: 60 ft.
|
Comp: V, S
|
SR: No
|
School: Divination
|
☐☐☐ |
Effect: You detect magical auras.
|
Source: p.219
|
Target Area: Cone-shaped emanation
|
Detect Poison
|
DC: 14
|
Save: None
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Close (35')
|
Comp: V, S
|
SR: No
|
School: Divination
|
☐☐☐ |
Effect: You determine whether a creature, object, or area has been poisoned or is poisonous.
|
Source: p.219
|
Target Area: One creature, one object, or a 5-ft. cube
|
Guidance
|
DC: 14
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 1 minute or until discharged
|
Rng: Touch
|
Comp: V, S
|
SR: Yes
|
School: Divination
|
☐☐☐ |
Effect: This spell imbues the subject with a touch of divine guidance. The creature gets a +1 competence bonus on a single attack roll, saving throw, or skill check. It must choose to use the bonus before making the roll to which it applies.
|
Source: p.238
|
Target Area: Creature touched
|
Inflict Minor Wounds
|
DC: 14
|
Save: Will negates
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Touch
|
Comp: V, S
|
SR: Yes
|
School: Necromancy
|
☐☐☐ |
Effect: This spell functions like inflict light wounds, except that you deal 1 point of damage and a Will save negates the damage instead of halving it.
|
Source: p.244
|
Target Area: Creature touched
|
Light
|
DC: 14
|
Save: None
|
Time: 1 standard action
|
Duration: 50 minutes
|
Rng: Touch
|
Comp: V, M/DF
|
SR: No
|
School: Evocation
|
☐☐☐ |
Effect: This spell causes an object to glow like a torch, shedding bright light in a 20-foot-radius [and dim light for an additional 20 feet] from the point you touch. The effect is immobile, but it can be cast on a movable object.
|
Source: p.248
|
Target Area: Object touched
|
Mending
|
DC: 14
|
Save: Will negates (harmless, object)
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: 10 ft.
|
Comp: V, S
|
SR: Yes (harmless, object)
|
School: Transmutation
|
☐☐☐ |
Effect: Mending repairs small breaks or tears in objects [but not warps, such as might be caused by a warp wood spell]. It will weld broken metallic objects such as a ring, a chain link, a medallion, or a slender dagger, providing but one break exists.
|
Source: p.253
|
Target Area: One object of up to 1 lb.
|
Purify Food and Drink
|
DC: 14
|
Save: Will negates (object)
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: 10 ft.
|
Comp: V, S
|
SR: Yes (object)
|
School: Transmutation
|
☐☐☐ |
Effect: This spell makes spoiled, rotten, poisonous, or otherwise contaminated food and water pure and suitable for eating and drinking.
|
Source: p.267
|
Target Area: 5 cu. ft. of contaminated food and water
|
Read Magic
|
DC: 14
|
Save: None
|
Time: 1 standard action
|
Duration: 50 minutes
|
Rng: Personal
|
Comp: V, S, F
|
SR: No
|
School: Divination
|
☐☐☐ |
Effect: By means of read magic, you can decipher magical inscriptions on objects-books, scrolls, weapons, and the like-that would otherwise be unintelligible. This deciphering does not normally invoke the magic contained in the writing, although it may do so in the case of a cursed scroll.
|
Source: p.269
|
Target Area: You
|
Resistance
|
DC: 14
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 1 minute
|
Rng: Touch
|
Comp: V, S, M/DF
|
SR: Yes (harmless)
|
School: Abjuration
|
☐☐☐ |
Effect: You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves.
|
Source: p.272
|
Target Area: Creature touched
|
Virtue
|
DC: 14
|
Save: Fortitude negates (harmless)
|
Time: 1 standard action
|
Duration: 1 minute
|
Rng: Touch
|
Comp: V, S, DF
|
SR: Yes (harmless)
|
School: Transmutation
|
☐☐☐ |
Effect: The subject gains 1 temporary hit point..
|
Source: p.298
|
Target Area: Creature touched
|
| LEVEL 1 |
Bane
|
DC: 15
|
Save: Will negates
|
Time: 1 standard action
|
Duration: 5 minutes
|
Rng: 50 ft.
|
Comp: V, S, DF
|
SR: Yes
|
School: Enchantment
|
☐☐☐ |
Effect: Fills your enemies with fear and doubt. Enemies take -1 on attack rolls and saves against fear.
|
Source: p.203
|
Target Area: All enemies within 50 ft.
|
Bless
|
DC: 15
|
Save: None
|
Time: 1 standard action
|
Duration: 5 minutes
|
Rng: 50 ft.
|
Comp: V, S, DF
|
SR: Yes (harmless)
|
School: Enchantment
|
☐☐☐ |
Effect: Fills your allies with courage. Allies gain +1 on attack rolls and +1 on saves against fear.
|
Source: p.205
|
Target Area: The caster and all allies within a 50-ft. burst, centered on the caster
|
Bless Water
|
DC: 15
|
Save: Will negates (object)
|
Time: 1 minute
|
Duration: Instantaneous
|
Rng: Touch
|
Comp: V, S, M
|
SR: Yes (object)
|
School: Transmutation
|
☐☐☐ |
Effect: You imbue a flask of water with positive energy, turning it into holy water.
|
Source: p.205
|
Target Area: Flask of water touched
|
Cause Fear
|
DC: 15
|
Save: Will partial
|
Time: 1 standard action
|
Duration: 1d4 rounds or 1 round; see text
|
Rng: Close (35')
|
Comp: V, S
|
SR: Yes
|
School: Necromancy
|
☐☐☐ |
Effect: The affected creature becomes frightened.
|
Source: p.208
|
Target Area: One living creature with 5 or fewer HD
|
Command
|
DC: 15
|
Save: Will negates
|
Time: 1 standard action
|
Duration: 1 round
|
Rng: Close (35')
|
Comp: V
|
SR: Yes
|
School: Enchantment
|
☐☐☐ |
Effect: You give the subject a single command that it must obey to the best of its ability.
|
Source: p.211
|
Target Area: One living creature
|
Comprehend Languages
|
DC: 15
|
Save: None
|
Time: 1 standard action
|
Duration: 50 minutes
|
Rng: Personal
|
Comp: V, S, M/DF
|
SR: No
|
School: Divination
|
☐☐☐ |
Effect: You can understand the spoken words of creatures or read otherwise incomprehensible written messages.
|
Source: p.212
|
Target Area: You
|
Conviction
|
DC: 15
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 5 mins
|
Rng: Touch
|
Comp: V, S, M
|
SR: Yes (harmless)
|
School: Abjuration
|
☐☐☐ |
Effect: Target gains +2 or higher save bonus.
|
Source: Miniatures Handbook, Pg.34
|
Target Area: Creature touched
|
** Cure Light Wounds
|
DC: 15
|
Save: Will half (harmless); see text
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Touch
|
Comp: V, S
|
SR: Yes (harmless); see text
|
School: Conjuration
|
☐☐☐ |
Effect: You channel positive energy through your hand that cures 1d8+5 damage
|
Source: p.215
|
Target Area: Creature touched
|
Cure Light Wounds
|
DC: 15
|
Save: Will half (harmless); see text
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Touch
|
Comp: V, S
|
SR: Yes (harmless); see text
|
School: Conjuration
|
☐☐☐ |
Effect: You channel positive energy through your hand that cures 1d8+5 damage
|
Source: p.215
|
Target Area: Creature touched
|
Detect Chaos
|
DC: 15
|
Save: None
|
Time: 1 standard action
|
Duration: Concentration, up to 50 minutes
|
Rng: 60 ft.
|
Comp: V, S, DF
|
SR: No
|
School: Divination
|
☐☐☐ |
Effect: You can sense the presence of chaos.
|
Source: p.218
|
Target Area: Cone-shaped emanation
|
Detect Evil
|
DC: 15
|
Save: None
|
Time: 1 standard action
|
Duration: Concentration, up to 50 minutes
|
Rng: 60 ft.
|
Comp: V, S, DF
|
SR: No
|
School: Divination
|
☐☐☐ |
Effect: You can sense the presence of evil.
|
Source: p.218
|
Target Area: Cone-shaped emanation
|
Detect Good
|
DC: 15
|
Save: None
|
Time: 1 standard action
|
Duration: Concentration, up to 50 minutes
|
Rng: 60 ft.
|
Comp: V, S, DF
|
SR: No
|
School: Divination
|
☐☐☐ |
Effect: You can sense the presence of good.
|
Source: p.219
|
Target Area: Cone-shaped emanation
|
Detect Law
|
DC: 15
|
Save: None
|
Time: 1 standard action
|
Duration: Concentration, up to 50 minutes
|
Rng: 60 ft.
|
Comp: V, S, DF
|
SR: No
|
School: Divination
|
☐☐☐ |
Effect: You can sense the presence of law.
|
Source: p.219
|
Target Area: Cone-shaped emanation
|
Detect Undead
|
DC: 15
|
Save: None
|
Time: 1 standard action
|
Duration: Concentration, up to 5 minutes
|
Rng: 60 ft.
|
Comp: V, S, M/DF
|
SR: No
|
School: Divination
|
☐☐☐ |
Effect: You can detect the aura that surrounds undead creatures.
|
Source: p.220
|
Target Area: Cone-shaped emanation
|
Divine Favor
|
DC: 15
|
Save: None
|
Time: 1 standard action
|
Duration: 1 minute
|
Rng: Personal
|
Comp: V, S, DF
|
SR: No
|
School: Evocation
|
☐☐☐ |
Effect: Calling on the strength and wisdom of a deity, you gain +1 on attack and damage rolls.
|
Source: p.224
|
Target Area: You
|
Doom
|
DC: 15
|
Save: Will negates
|
Time: 1 standard action
|
Duration: 5 minutes
|
Rng: Medium (150')
|
Comp: V, S, DF
|
SR: Yes
|
School: Necromancy
|
☐☐☐ |
Effect: Fills subject with a feeling of horrible dread that causes it to become shaken.
|
Source: p.225
|
Target Area: One living creature
|
** Endure Elements
|
DC: 15
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 24 hours
|
Rng: Touch
|
Comp: V, S
|
SR: Yes (harmless)
|
School: Abjuration
|
☐☐☐ |
Effect: Subject suffers no harm from being in a hot or cold environment.
|
Source: p.226
|
Target Area: Creature touched
|
Endure Elements
|
DC: 15
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 24 hours
|
Rng: Touch
|
Comp: V, S
|
SR: Yes (harmless)
|
School: Abjuration
|
☐☐☐ |
Effect: Subject suffers no harm from being in a hot or cold environment.
|
Source: p.226
|
Target Area: Creature touched
|
Entropic Shield
|
DC: 15
|
Save: None
|
Time: 1 standard action
|
Duration: 5 minutes
|
Rng: Personal
|
Comp: V, S
|
SR: No
|
School: Abjuration
|
☐☐☐ |
Effect: A magical field that deflects arrows, rays and other ranged attacks appears around you. Ranged attacks have 20% miss chance.
|
Source: p.227
|
Target Area: You
|
Favorable Sacrifice
|
DC: 15
|
Save: Will negates (harmless)
|
Time: 1 srandard action
|
Duration: 5 hours
|
Rng: Touch
|
Comp: V, S, M
|
SR: Yes (harmless)
|
School: Abjuration
|
☐☐☐ |
Effect: Subject gains better protection the more gems you sacrifice.
|
Source: Miniatures Handbook, Pg.35
|
Target Area: Creature touched
|
Grave Strike
|
DC: 15
|
Save:
|
Time: 1 swift action
|
Duration: 1 round
|
Rng: Personal
|
Comp: V, DF
|
SR:
|
School: Divination
|
☐☐☐ |
Effect: Swift. You can sneak attack undead for 1 round.
|
Source: 150
|
Target Area: You
|
Guiding Light
|
DC: 15
|
Save: None
|
Time: 1 standard action
|
Duration: 5 mins
|
Rng: Long (600')
|
Comp: V, S
|
SR: Yes
|
School: Evocation
|
☐☐☐ |
Effect: +1 on ranged attacks against targets in illuminated area.
|
Source: Miniatures Handbook, Pg.36
|
Target Area: Creatures in a 5'-radius burst
|
Hide from Undead
|
DC: 15
|
Save: Will negates (harmless); see text
|
Time: 1 standard action
|
Duration: 50 minutes
|
Rng: Touch
|
Comp: V, S, DF
|
SR: Yes
|
School: Abjuration
|
☐☐☐ |
Effect: Undead cannot see, hear, or smell the warded creatures. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures.
|
Source: p.241
|
Target Area: 5 touched creatures
|
Incite
|
DC: 15
|
Save: Will negates
|
Time: 1 standard action
|
Duration: 5 mins
|
Rng: Close (35')
|
Comp: V, S
|
SR: Yes
|
School: Enchantment
|
☐☐☐ |
Effect: Target cannot ready actions or delay.
|
Source: Miniatures Handbook, Pg.36
|
Target Area: One Creature
|
Inflict Light Wounds
|
DC: 15
|
Save: Will half
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Touch
|
Comp: V, S
|
SR: Yes
|
School: Necromancy
|
☐☐☐ |
Effect: When laying your hand upon a creature, you channel negative energy that deals 1d8+5 points of damage.
|
Source: p.244
|
Target Area: Creature touched
|
Inhibit
|
DC: 15
|
Save: Will negates
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Close (35')
|
Comp: V, S
|
SR: Yes
|
School: Enchantment
|
☐☐☐ |
Effect: Target must delay until next round.
|
Source: Miniatures Handbook, Pg.36
|
Target Area: One Creature
|
Magic Stone
|
DC: 15
|
Save: Will negates (harmless, object)
|
Time: 1 standard action
|
Duration: 30 minutes or until discharged
|
Rng: Touch
|
Comp: V, S, DF
|
SR: Yes (harmless, object)
|
School: Transmutation
|
☐☐☐ |
Effect: You transmute as many as three pebbles, which can be no larger than sling bullets, so that they strike with great force when thrown or slung.
|
Source: p.251
|
Target Area: Up to three pebbles touched
|
Magic Weapon
|
DC: 15
|
Save: Will negates (harmless, object)
|
Time: 1 standard action
|
Duration: 5 minutes
|
Rng: Touch
|
Comp: V, S, DF
|
SR: Yes (harmless, object)
|
School: Transmutation
|
☐☐☐ |
Effect: Gives a weapon a +1 enhancement bonus on attack and damage rolls.
|
Source: p.251
|
Target Area: Weapon touched
|
Nimbus of Light
|
DC: 15
|
Save:
|
Time: 1 standard action
|
Duration: 5 minutes or until discharged [D]
|
Rng: Personal
|
Comp: V, S, DF
|
SR:
|
School: Evocation
|
☐☐☐ |
Effect: Sunlight illuminates you until released as an attack for 1d8+5 damage.
|
Source: p.170
|
Target Area: A glittering corona of sunlight surrounds your body at a few inches distanceuntil you release it as a focused blast of divine energy.
|
Obscuring Mist
|
DC: 15
|
Save: None
|
Time: 1 standard action
|
Duration: 5 minutes
|
Rng: 20 ft.
|
Comp: V, S
|
SR: No
|
School: Conjuration
|
☐☐☐ |
Effect: A misty vapor arises around you. It is stationary once created. The vapor obscures all sight, including darkvision, beyond 5 feet.
|
Source: p.258
|
Target Area: Cloud spreads in 20-ft. radius from you, 20 ft. high
|
Omen of Peril
|
DC: 15
|
Save:
|
Time: 1 full round
|
Duration: Instantaneous
|
Rng: Personal
|
Comp: V, F
|
SR:
|
School: Divination
|
☐☐☐ |
Effect: You know how dangerous the future will be.
|
Source: p.171
|
Target Area: You
|
Protection from Chaos
|
DC: 15
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 5 minutes
|
Rng: Touch
|
Comp: V, S, M/DF
|
SR: No; see text
|
School: Abjuration
|
☐☐☐ |
Effect: This spell wards a creature from attacks by chaotic creatures, from mental control, and from summoned creatures. It creates a magical barrier around the subject at a distance of 1 foot. +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
|
Source: p.266
|
Target Area: Creature touched
|
Protection from Evil
|
DC: 15
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 5 minutes
|
Rng: Touch
|
Comp: V, S, M/DF
|
SR: No; see text
|
School: Abjuration
|
☐☐☐ |
Effect: This spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures. It creates a magical barrier around the subject at a distance of 1 foot. +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
|
Source: p.266
|
Target Area: Creature touched
|
Remove Fear
|
DC: 15
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 10 minutes; see text
|
Rng: Close (35')
|
Comp: V, S
|
SR: Yes (harmless)
|
School: Abjuration
|
☐☐☐ |
Effect: You instill courage in the subject, granting it a +4 morale bonus against fear effects for 10 minutes. If the subject is under the influence of a fear effect when receiving the spell, that effect is suppressed for the duration of the spell.
|
Source: p.271
|
Target Area: 2 creatures, no two of which can be more than 30 ft. apart
|
Resurgence
|
DC: 15
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Touch
|
Comp: V, S, DF
|
SR: Yes (harmless)
|
School: Abjuration
|
☐☐☐ |
Effect: You grant subject a second chance at a saving throw.
|
Source: p.177
|
Target Area: Creature touched
|
Sanctuary
|
DC: 15
|
Save: Will negates
|
Time: 1 standard action
|
Duration: 5 rounds
|
Rng: Touch
|
Comp: V, S, DF
|
SR: No
|
School: Abjuration
|
☐☐☐ |
Effect: Any opponent attempting to strike or otherwise directly attack the warded creature, even with a targeted spell, must attempt a Will save. If the save succeeds, the opponent can attack normally and is unaffected by that casting of the spell. If the save fails, the opponent cant follow through with the attack, that part of its action is lost, and it cant directly attack the warded creature for the duration of the spell.
|
Source: p.274
|
Target Area: Creature touched
|
Shield of Faith
|
DC: 15
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 5 minutes
|
Rng: Touch
|
Comp: V, S, M
|
SR: Yes (harmless)
|
School: Abjuration
|
☐☐☐ |
Effect: creates a shimmering, magical field around the touched creature that averts attacks. The spell grants the subject a +2 deflection bonus to AC.
|
Source: p.278
|
Target Area: Creature touched
|
Sign
|
DC: 15
|
Save: None
|
Time: 1 standard action
|
Duration: 5 mins
|
Rng: Personal
|
Comp: V, S, M
|
SR: No
|
School: Enchantment
|
☐☐☐ |
Effect: You initiative improves, and you know enemies initiatives.
|
Source: Miniatures Handbook, Pg.39
|
Target Area: You
|
Spell Flower
|
DC: 15
|
Save:
|
Time: 1 action
|
Duration: 5 levels
|
Rng: Personal
|
Comp: V, S
|
SR:
|
School: Transmutation
|
☐☐☐ |
Effect: Hold the charge on one touch spell per forelimb.
|
Source: p.70
|
Target Area: You
|
Summon Monster I
|
DC: 15
|
Save: None
|
Time: 1 round
|
Duration: 5 rounds
|
Rng: Close (35')
|
Comp: V, S, F/DF
|
SR: No
|
School: Conjuration
|
☐☐☐ |
Effect: This spell summons an extraplanar creature [typically an outsider, elemental, or magical beast native to another plane]. It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. The spell conjures one of the creatures from the 1st-level list on the Summon Monster table.
|
Source: p.285
|
Target Area: One summoned creature
|
Lesser Vigor
|
DC: 15
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 15 rounds
|
Rng: Touch
|
Comp: V, S
|
SR: Yes (harmless)
|
School: Conjuration
|
☐☐☐ |
Effect: Gain fast healing 1 [max 15 rounds]
|
Source: p.186
|
Target Area: Living creature touched
|
| LEVEL 2 |
Aid
|
DC: 16
|
Save: None
|
Time: 1 standard action
|
Duration: 5 minutes
|
Rng: Touch
|
Comp: V, S, DF
|
SR: Yes (harmless)
|
School: Enchantment
|
☐☐☐ |
Effect: +1 morale bonus on attack rolls, +1 morale bonus against fear, 1d8+5 temporary hp.
|
Source: p.196
|
Target Area: Living creature touched
|
Align Weapon
|
DC: 16
|
Save: Will negates (harmless, object)
|
Time: 1 standard action
|
Duration: 5 minutes
|
Rng: Touch
|
Comp: V, S, DF
|
SR: Yes (harmless, object)
|
School: Transmutation
|
☐☐☐ |
Effect: Weapon becomes good, evil, lawful, or chaotic.
|
Source: p.197
|
Target Area: Weapon touched or fifty projectiles [all of which must be in contact with each other at the time of casting]
|
Augury
|
DC: 16
|
Save: None
|
Time: 1 minute
|
Duration: Instantaneous
|
Rng: Personal
|
Comp: V, S, M, F
|
SR: No
|
School: Divination
|
☐☐☐ |
Effect: Can tell you whether an action will bring good or bad results for you in the immediate future.
|
Source: p.202
|
Target Area: You
|
Bear's Endurance
|
DC: 16
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 5 minutes
|
Rng: Touch
|
Comp: V, S, DF
|
SR: Yes
|
School: Transmutation
|
☐☐☐ |
Effect: The subject gains greater vitality and stamina [+4 enhancement bonus to Constitution].
|
Source: p.203
|
Target Area: Creature touched
|
Blood Wind
|
DC: 16
|
Save: Will negates (harmless)
|
Time: 1 action
|
Duration: 5 rounds [D]
|
Rng: Close (35')
|
Comp: V, S
|
SR: Yes (harmless)
|
School: Evocation
|
☐☐☐ |
Effect: Subject uses natural weapon as thrown weapon.
|
Source: p.63
|
Target Area: A single creature with Intelligence of 4 or higher
|
Brambles
|
DC: 16
|
Save: None
|
Time: 1 standard action
|
Duration: 5 rounds
|
Rng: Touch
|
Comp: V, S, M
|
SR: No
|
School: Transmutation
|
☐☐☐ |
Effect: Wooden weapon grows spikes that deal +5 damage.
|
Source: p.156
|
Target Area: Wooden weapon touched
|
Bull's Strength
|
DC: 16
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 5 minutes
|
Rng: Touch
|
Comp: V, S, M/DF
|
SR: Yes (harmless)
|
School: Transmutation
|
☐☐☐ |
Effect: The subject becomes stronger. [+4 to Str]
|
Source: p.207
|
Target Area: Creature touched
|
Calm Emotions
|
DC: 16
|
Save: Will negates
|
Time: 1 standard action
|
Duration: Concentration, up to 5 rounds
|
Rng: Medium (150')
|
Comp: V, S, DF
|
SR: Yes
|
School: Enchantment
|
☐☐☐ |
Effect: You calm agitated creatures, negating emotion effects.
|
Source: p.207
|
Target Area: Creatures in a 20-ft. radius spread
|
Consecrate
|
DC: 16
|
Save: None
|
Time: 1 standard action
|
Duration: 10 hours
|
Rng: Close (35')
|
Comp: V, S, M, DF
|
SR: No
|
School: Evocation
|
☐☐☐ |
Effect: Blesses an area with positive energy,
|
Source: p.212
|
Target Area: 20-ft. radius emanation
|
** Cure Moderate Wounds
|
DC: 16
|
Save: Will half (harmless); see text
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Touch
|
Comp: V, S
|
SR: Yes (harmless); see text
|
School: Conjuration
|
☐☐☐ |
Effect: You channel positive energy through your hand that cures 2d8+6 damage
|
Source: p.216
|
Target Area: Creature touched
|
Cure Moderate Wounds
|
DC: 16
|
Save: Will half (harmless); see text
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Touch
|
Comp: V, S
|
SR: Yes (harmless); see text
|
School: Conjuration
|
☐☐☐ |
Effect: You channel positive energy through your hand that cures 2d8+6 damage
|
Source: p.216
|
Target Area: Creature touched
|
Curse of Ill Fortune
|
DC: 16
|
Save: Will negates
|
Time: 1 standard action
|
Duration: 5 minutes
|
Rng: Medium (150')
|
Comp: V, S, DF
|
SR: Yes
|
School: Transmutation
|
☐☐☐ |
Effect: Target suffers 3 penalty on attacks, checks, and saves.
|
Source: p.160
|
Target Area: One living creature
|
Darkness
|
DC: 16
|
Save: None
|
Time: 1 standard action
|
Duration: 50 minutes
|
Rng: Touch
|
Comp: V, M/DF
|
SR: No
|
School: Evocation
|
☐☐☐ |
Effect: This spell causes an object to radiate shadowy illumination out to a 20-ft. radius.
|
Source: p.216
|
Target Area: Object touched
|
Deific Vengeance
|
DC: 16
|
Save: Will half
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Close (35')
|
Comp: V, S, DF
|
SR: Yes
|
School: Conjuration
|
☐☐☐ |
Effect: God's punishment deals 2d6 damage.
|
Source: p.161
|
Target Area: One creature
|
Delay Poison
|
DC: 16
|
Save: Fortitude negates (harmless)
|
Time: 1 standard action
|
Duration: 6 hours
|
Rng: Touch
|
Comp: V, S, DF
|
SR: Yes (harmless)
|
School: Conjuration
|
☐☐☐ |
Effect: The targert becomes temporarily immune to poison.
|
Source: p.217
|
Target Area: Creature touched
|
Divine Insight
|
DC: 16
|
Save:
|
Time: 1 standard action
|
Duration: 5 hours or until discharged [D]
|
Rng: Personal
|
Comp: V, S, DF
|
SR:
|
School: Divination
|
☐☐☐ |
Effect: You gain insight bonus of 5 + caster level on one single skill check.
|
Source: 147
|
Target Area: You
|
Divine Protection
|
DC: 16
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 5 mins
|
Rng: Medium (150')
|
Comp: V, S, DF
|
SR: Yes (harmless)
|
School: Enchantment
|
☐☐☐ |
Effect: Allies gain +1 morale bonus on AC abd saves.
|
Source: Miniatures Handbook, Pg.35
|
Target Area: Allies in a 20'-radius burst
|
Eagle's Splendor
|
DC: 16
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 5 minutes
|
Rng: Touch
|
Comp: V, S, M/DF
|
SR: Yes
|
School: Transmutation
|
☐☐☐ |
Effect: The subject becomes more poised, articulate and personally forceful [+4 to Cha].
|
Source: p.225
|
Target Area: Creature touched
|
Enthrall
|
DC: 16
|
Save: Will negates; see text
|
Time: 1 round
|
Duration: 1 hour or less
|
Rng: Medium (150')
|
Comp: V, S
|
SR: Yes
|
School: Enchantment
|
☐☐☐ |
Effect: If you have the attention of a group of creatures, you can holde them spellbound.
|
Source: p.227
|
Target Area: Any number of creatures
|
Find Traps
|
DC: 16
|
Save: None
|
Time: 1 standard action
|
Duration: 5 minutes
|
Rng: Personal
|
Comp: V, S
|
SR: No
|
School: Divination
|
☐☐☐ |
Effect: You gain intuitive insight into the workings of traps. You can use the Search skill to detect traps just as a rogue can. In addition, you gain an insight bonus of 2 on Search checks made to find traps while the spell is in effect.
|
Source: p.230
|
Target Area: You
|
Fins to Feet
|
DC: 16
|
Save: Fortitude negates (harmless)
|
Time: 1 minute
|
Duration: 50 minutes
|
Rng: Touch
|
Comp: V, S
|
SR: Yes (harmless)
|
School: Transmutation
|
☐☐☐ |
Effect: Transforms tails and fins into legs and feet.
|
Source: p.66
|
Target Area: Creature touched
|
Fox's Cunning
|
DC: 16
|
Save: Will negates (harmless)
|
Time: 1 action
|
Duration: 5 hours
|
Rng: Touch
|
Comp: V, S, M/DF
|
SR: Yes (harmless)
|
School: Transmutation
|
☐☐☐ |
Effect: Subject gains 1d4+1 Int for 5 hr.
|
Source: p.66
|
Target Area: Creature touched
|
Gentle Repose
|
DC: 16
|
Save: Will negates (object)
|
Time: 1 standard action
|
Duration: 5 days
|
Rng: Touch
|
Comp: V, S, M/DF
|
SR: Yes (object)
|
School: Necromancy
|
☐☐☐ |
Effect: You preserve the remains of a dead creature so that they do not decay. Doing so effectively extends the time limit on raising that creature from the dead.
|
Source: p.235
|
Target Area: Corpse touched
|
Healing Lorecall
|
DC: 16
|
Save:
|
Time: 1 standard action
|
Duration: 5 minutes
|
Rng: Personal
|
Comp: V, S, M
|
SR:
|
School: Divination
|
☐☐☐ |
Effect: If you have 5 or more ranks in Heal, you can remove harmful conditions with conjuration [healing] spells.
|
Source: 151
|
Target Area: You
|
* Heat Metal
|
DC: 16
|
Save: Will negates (object)
|
Time: 1 standard action
|
Duration: 7 rounds
|
Rng: Close (35')
|
Comp: V, S, DF
|
SR: Yes (object)
|
School: Transmutation
|
☐☐☐ |
Effect: Heat metal makes metal extremely warm. Unattended, nonmagical metal gets no saving throw. Magical metal is allowed a saving throw against the spell. An item in a creatures possession uses the creatures saving throw bonus unless its own is higher.
|
Source: p.239
|
Target Area: Metal equipment of 2 creatures, no two of which can be more than 30 ft. apart; or 125 lb. of metal, all of which must be within a 30-ft. circle
|
Hold Person
|
DC: 16
|
Save: Will negates; see text
|
Time: 1 standard action
|
Duration: 5 rounds; see text
|
Rng: Medium (150')
|
Comp: V, S, F/DF
|
SR: Yes
|
School: Enchantment
|
☐☐☐ |
Effect: The subject humanoid becomes paralyzed and freezes in place. It is aware and breathes normally but cannot take any actions, even speech. Each round on its turn, the subject may attempt a new saving throw to end the effect.
|
Source: p.241
|
Target Area: One humanoid creature
|
Inflict Moderate Wounds
|
DC: 16
|
Save: Will half
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Touch
|
Comp: V, S
|
SR: Yes
|
School: Necromancy
|
☐☐☐ |
Effect: When laying your hand upon a creature, you channel negative energy that deals 2d8+5 points of damage.
|
Source: p.244
|
Target Area: Creature touched
|
Inky Cloud
|
DC: 16
|
Save: None
|
Time: 1 action
|
Duration: 50 minutes
|
Rng: 30 ft.
|
Comp: V, S, M
|
SR: No
|
School: Conjuration
|
☐☐☐ |
Effect: Obscures sight underwater beyond 5 ft.
|
Source: p.68
|
Target Area: Cloud that spreads underwater in a 30-ft. radius, centered on you
|
Iron Silence
|
DC: 16
|
Save: Will negates (harmless, object)
|
Time: 1 standard action
|
Duration: 5 hours [D]
|
Rng: Touch
|
Comp: V, S, DF
|
SR: Yes (harmless,
|
School: Transmutation
|
☐☐☐ |
Effect: Armor touched has no armor check penalty on Hide and Move Silently for 5 hours.
|
Source: 153
|
Target Area: One suit of armor touched per three levels
|
Living Undeath
|
DC: 16
|
Save: Fort negates (harmless)
|
Time: 1 standard action
|
Duration: 5 mins
|
Rng: Touch
|
Comp: V, S, DF
|
SR: Yes (harmless)
|
School: Necromancy
|
☐☐☐ |
Effect: Target becomes immune to critical hits and sneak attack.
|
Source: Miniatures Handbook, Pg.37
|
Target Area: Creature touched
|
Major Resistance
|
DC: 16
|
Save: Will negates (harmless)
|
Time: 1 action
|
Duration: 5 hours
|
Rng: Touch
|
Comp: V, S, M/DF
|
SR: Yes (harmless)
|
School: Abjuration
|
☐☐☐ |
Effect: Subject gains +3 on saving throws.
|
Source: p.68
|
Target Area: Creature touched
|
Make Whole
|
DC: 16
|
Save: Will negates (harmless, object)
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Close (35')
|
Comp: V, S
|
SR: Yes (harmless, object)
|
School: Transmutation
|
☐☐☐ |
Effect: This spell functions like mending, except that make whole completely repairs an object made of any substance, even one with multiple breaks, to be as strong as new.
|
Source: p.252
|
Target Area: One object of up to 50 cu. ft
|
Owl's Wisdom
|
DC: 16
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 5 minutes
|
Rng: Touch
|
Comp: V, S, M/DF
|
SR: Yes
|
School: Transmutation
|
☐☐☐ |
Effect: The transmuted creature becomes wiser. The spell grants a +4 enhancement bonus to Wisdom, adding the usual benefit to Wisdom-related skills.
|
Source: p.259
|
Target Area: Creature touched
|
Quick March
|
DC: 16
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 1 round
|
Rng: Medium (150')
|
Comp: V, S, DF
|
SR: Yes (harmless)
|
School: Transmutation
|
☐☐☐ |
Effect: Allies speed increases by 30' for 1 round.
|
Source: Miniatures Handbook, Pg.37
|
Target Area: Allies in a 20'-radius burst
|
Rapid Burrowing
|
DC: 16
|
Save: Fortitude negates (harmless)
|
Time: 1 action
|
Duration: 5 minutes
|
Rng: Touch
|
Comp: V, S, F/DF
|
SR: Yes (harmless)
|
School: Transmutation
|
☐☐☐ |
Effect: +20 ft. to subject's burrow speed.
|
Source: p.69
|
Target Area: Creature touched
|
Remove Paralysis
|
DC: 16
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Close (40')
|
Comp: V, S
|
SR: Yes (harmless)
|
School: Conjuration
|
☐☐☐ |
Effect: You can free one or more creatures from the effects of any temporary paralysis or related magic, including a ghouls touch or a slow spell. If the spell is cast on one creature, the paralysis is negated. If cast on two creatures, each receives another save with a +4 resistance bonus against the effect that afflicts it. If cast on three or four creatures, each receives another save with a +2 resistance bonus.
|
Source: p.271
|
Target Area: Up to four creatures, no two of which can be more than 30 ft. apart
|
Resist Energy
|
DC: 16
|
Save: Fortitude negates (harmless)
|
Time: 1 standard action
|
Duration: 50 minutes
|
Rng: Touch
|
Comp: V, S, DF
|
SR: Yes (harmless)
|
School: Abjuration
|
☐☐☐ |
Effect: This abjuration grants a creature limited protection from damage of whichever one of five energy types you select: acid, cold, electricity, fire, or sonic. The subject gains energy resistance 10 against the energy type chosen, meaning that each time the creature is subjected to such damage [whether from a natural or magical source], that damage is reduced by 10 points before being applied to the creatures hit points.
|
Source: p.272
|
Target Area: Creature touched
|
Lesser Restoration
|
DC: 16
|
Save: Will negates (harmless)
|
Time: 3 rounds
|
Duration: Instantaneous
|
Rng: Touch
|
Comp: V, S
|
SR: Yes (harmless)
|
School: Conjuration
|
☐☐☐ |
Effect: any magical effects reducing one of the subjects ability scores [such as ray of enfeeblement] or cures 1d4 points of temporary ability damage to one of the subjects ability scores [such as from a shadows touch or from poison]. It also eliminates any fatigue suffered by the character, and improves an exhausted condition to fatigued.
|
Source: p.272
|
Target Area: Creature touched
|
Shatter
|
DC: 16
|
Save: Will negates (object); Will negates (object) or Fortitude half; see text
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Close (35')
|
Comp: V, S, M/DF
|
SR: Yes (object)
|
School: Evocation
|
☐☐☐ |
Effect: Shatter creates a loud, ringing noise that breaks brittle, nonmagical objects; sunders a single solid, nonmagical object; or damages a crystalline creature.
|
Source: p.278
|
Target Area: 5-ft. radius spread; or one solid object or one crystalline creature
|
Shield Other
|
DC: 16
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 5 hours
|
Rng: Close (35')
|
Comp: V, S, F
|
SR: Yes (harmless)
|
School: Abjuration
|
☐☐☐ |
Effect: This spell wards the subject and creates a mystic connection between you and the subject so that some of its wounds are transferred to you. The subject gains a +1 deflection bonus to AC and a +1 resistance bonus on saves. Additionally, the subject takes only half damage from all wounds and attacks [including that dealt by special abilities] that deal hit point damage. The amount of damage not taken by the warded creature is taken by you.
|
Source: p.278
|
Target Area: One creature
|
Silence
|
DC: 16
|
Save: Will negates; see text or none (object)
|
Time: 1 standard action
|
Duration: 5 minutes
|
Rng: Long (600')
|
Comp: V, S
|
SR: Yes; see text or no (object)
|
School: Illusion
|
☐☐☐ |
Effect: Upon the casting of this spell, complete silence prevails in the affected area. All sound is stopped: Conversation is impossible, spells with verbal components cannot be cast, and no noise whatsoever issues from, enters, or passes through the area.
|
Source: p.279
|
Target Area: 20 ft. radius emanation centered on a creature, object, or point in space
|
Sound Burst
|
DC: 16
|
Save: Fortitude partial
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Close (35')
|
Comp: V, S, F/DF
|
SR: Yes
|
School: Evocation
|
☐☐☐ |
Effect: You blast an area with a tremendous cacophony. Every creature in the area takes 1d8 points of sonic damage and must succeed on a Fortitude save to avoid being stunned for 1 round.
|
Source: p.281
|
Target Area: 10-ft. radius spread
|
Spiritual Weapon
|
DC: 16
|
Save: None
|
Time: 1 standard action
|
Duration: 5 rounds
|
Rng: Medium (150')
|
Comp: V, S, DF
|
SR: Yes
|
School: Evocation
|
☐☐☐ |
Effect: A weapon made of pure force springs into existence and attacks opponents at a distance, as you direct it, dealing 1d8+1 force damage per hit.
|
Source: p.283
|
Target Area: Magic weapon of force
|
Status
|
DC: 16
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 5 hours
|
Rng: Touch
|
Comp: V, S
|
SR: Yes (harmless)
|
School: Divination
|
☐☐☐ |
Effect: When you need to keep track of comrades who may get separated, status allows you to mentally monitor their relative positions and general condition. You are aware of direction and distance to the creatures and any conditions affecting them: unharmed, wounded, disabled, staggered, unconscious, dying, nauseated, panicked, stunned, poisoned, diseased, confused, or the like.
|
Source: p.284
|
Target Area: 1 living creatures touched
|
Summon Monster II
|
DC: 16
|
Save: None
|
Time: 1 round
|
Duration: 5 rounds
|
Rng: Close (35')
|
Comp: V, S, F/DF
|
SR: No
|
School: Conjuration
|
☐☐☐ |
Effect: This spell functions like summon monster I, except that you can summon one creature from the 2nd-level list or 1d3 creatures of the same kind from the 1st-level list.
|
Source: p.286
|
Target Area: One or more summoned creatures, no two of which can be more than 30 ft. apart
|
Undetectable Alignment
|
DC: 16
|
Save: Will negates (object)
|
Time: 1 standard action
|
Duration: 24 hours
|
Rng: Close (35')
|
Comp: V, S
|
SR: Yes (object)
|
School: Abjuration
|
☐☐☐ |
Effect: An undetectable alignment spell conceals the alignment of an object or a creature from all forms of divination.
|
Source: p.297
|
Target Area: One creature or object
|
Veil of Shadow
|
DC: 16
|
Save: None
|
Time: 1 standard action
|
Duration: 5 rounds
|
Rng: Personal
|
Comp: V, S
|
SR: No
|
School: Evocation
|
☐☐☐ |
Effect: Darkness grants you concealment.
|
Source: Miniatures Handbook, Pg.40
|
Target Area: You
|
Wings of the Sea
|
DC: 16
|
Save: Fortitude negates (harmless)
|
Time: 1 action
|
Duration: 5 minutes
|
Rng: Touch
|
Comp: S, M
|
SR: Yes (harmless)
|
School: Transmutation
|
☐☐☐ |
Effect: +30 ft. to subject's swim speed.
|
Source: p.72
|
Target Area: You or person touched
|
Zone of Truth
|
DC: 16
|
Save: Will negates
|
Time: 1 standard action
|
Duration: 5 minutes
|
Rng: Close (35')
|
Comp: V, S, DF
|
SR: Yes
|
School: Enchantment
|
☐☐☐ |
Effect: Creatures within the emanation area [or those who enter it] cant speak any deliberate and intentional lies.
|
Source: p.303
|
Target Area: 20-ft. radius emanation
|
| LEVEL 3 |
Air Breathing
|
DC: 17
|
Save: Will negates (harmless)
|
Time: 1 action
|
Duration: 10 hours
|
Rng: Touch
|
Comp: S, M/DF
|
SR: Yes (harmless)
|
School: Transmutation
|
☐☐☐ |
Effect: Subjects can breathe air freely.
|
Source: p.63
|
Target Area: Living creatures touched
|
Bestow Curse
|
DC: 17
|
Save: Will negates
|
Time: 1 standard action
|
Duration: Permanent
|
Rng: Touch
|
Comp: V, S
|
SR: Yes
|
School: Necromancy
|
☐☐☐ |
Effect: You place a curse on the subject. -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.
|
Source: p.203
|
Target Area: Creature touched
|
Blessed Aim
|
DC: 17
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: Concentration
|
Rng: 60 ft.
|
Comp: V, S
|
SR: No
|
School: Divination
|
☐☐☐ |
Effect: +2 bonus for allies' ranged attacks.
|
Source: p.154
|
Target Area: 60-ft. spread, centered on you
|
Blindness/Deafness
|
DC: 17
|
Save: Fortitude negates
|
Time: 1 standard action
|
Duration: Permanent
|
Rng: Medium (150')
|
Comp: V
|
SR: Yes
|
School: Necromancy
|
☐☐☐ |
Effect: You call on the powers of unlife to render the subject blinded or deafened.
|
Source: p.206
|
Target Area: One living creature
|
Blindsight
|
DC: 17
|
Save: Will negates (harmless)
|
Time: 1 action
|
Duration: 5 minutes
|
Rng: Touch
|
Comp: V, S
|
SR: Yes (harmless)
|
School: Transmutation
|
☐☐☐ |
Effect: Subject gains blindsight 30 ft. for 5 minutes
|
Source: p.63
|
Target Area: Creature touched
|
Briar Web
|
DC: 17
|
Save: Reflex negates; see text
|
Time: 1 standard action
|
Duration: 5 minutes
|
Rng: Medium (150')
|
Comp: V, S, DF
|
SR: No
|
School: Transmutation
|
☐☐☐ |
Effect: Area entangles creatures and thorns deal 2d6 damage.
|
Source: p.156
|
Target Area: Plants in a 20-ft.-radius spread
|
Bridge of Sound
|
DC: 17
|
Save: None
|
Time: 1 action
|
Duration: Concentration + 5 rounds
|
Rng: Close (35')
|
Comp: V, S, DF
|
SR: Yes
|
School: Conjuration
|
☐☐☐ |
Effect: Invisible bridge spans gap of 10 ft./level.
|
Source: p.63
|
Target Area: One bridge of sound 5 ft.wide, 1 in. thick, and up to 50 ft. long
|
Chain of Eyes
|
DC: 17
|
Save: Will negates
|
Time: 1 standard action
|
Duration: 5 hours
|
Rng: Touch
|
Comp: V, S
|
SR: Yes
|
School: Divination
|
☐☐☐ |
Effect: You send magical sensor to infiltrate an area.
|
Source: p.158
|
Target Area: Living creature touched
|
Cloak of Bravery
|
DC: 17
|
Save: Will negates (harmless)
|
Time: 1 action
|
Duration: 50 minutes
|
Rng: 60 ft.
|
Comp: V, S
|
SR: Yes (harmless)
|
School: Abjuration
|
☐☐☐ |
Effect: All allies within the emanation [including you] gain a +5 morale bonus on saves against fear effects.
|
Source:
|
Target Area: 60-ft.-radius emanation centered on you
|
Close Wounds
|
DC: 17
|
Save: Will half (see text)
|
Time: 1 swift action
|
Duration: Instantaneous
|
Rng: Close (40')
|
Comp: V
|
SR: Yes (harmless)
|
School: Conjuration
|
☐☐☐ |
Effect: Cure 2d4 damage, even on another's turn.
|
Source: Miniatures Handbook, Pg.34
|
Target Area: One Creature
|
Continual Flame
|
DC: 17
|
Save: None
|
Time: 1 standard action
|
Duration: Permanent
|
Rng: Touch
|
Comp: V, S, M
|
SR: No
|
School: Evocation
|
☐☐☐ |
Effect: A flame, equivalent in brightness to a torch, springs forth from an object that you touch.
|
Source: p.213
|
Target Area: Object touched Magical, heatless flame
|
Legion's Conviction
|
DC: 17
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 5 mins
|
Rng: Medium (150')
|
Comp: V, S, M
|
SR: Yes (harmless)
|
School: Abjuration
|
☐☐☐ |
Effect: Allies gain +2 or higher save bonus.
|
Source: Miniatures Handbook, Pg.34
|
Target Area: Allies in a 20'-radius burst
|
Create Food and Water
|
DC: 17
|
Save: None
|
Time: 10 minutes
|
Duration: 24 hours; see text
|
Rng: Close (35')
|
Comp: V, S
|
SR: No
|
School: Conjuration
|
☐☐☐ |
Effect: Feeds 15 humans or 5 horses.
|
Source: p.214
|
Target Area: Food and water to sustain 15 humans or 5 horses for 24 hours
|
** Cure Serious Wounds
|
DC: 17
|
Save: Will half (harmless); see text
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Touch
|
Comp: V, S
|
SR: Yes (harmless); see text
|
School: Conjuration
|
☐☐☐ |
Effect: You channel positive energy through your hand that cures 3d8+6 damage
|
Source: p.216
|
Target Area: Creature touched
|
Cure Serious Wounds
|
DC: 17
|
Save: Will half (harmless); see text
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Touch
|
Comp: V, S
|
SR: Yes (harmless); see text
|
School: Conjuration
|
☐☐☐ |
Effect: You channel positive energy through your hand that cures 3d8+6 damage
|
Source: p.216
|
Target Area: Creature touched
|
Curse of Petty Failing
|
DC: 17
|
Save: None
|
Time: 1 standard action
|
Duration: 5 mins
|
Rng: Close (35')
|
Comp: V, S, DF
|
SR: Yes
|
School: Necromancy
|
☐☐☐ |
Effect: Target takes -2 penalty to attack rolls and saves
|
Source: Miniatures Handbook, Pg.35
|
Target Area: One creature
|
Daylight
|
DC: 17
|
Save: None
|
Time: 1 standard action
|
Duration: 50 minutes
|
Rng: Touch
|
Comp: V, S
|
SR: No
|
School: Evocation
|
☐☐☐ |
Effect: The object touched sheds light as bright as full daylight in a 60-ft. radius and dim light for an additiona 60 ft. beyond that.
|
Source: p.216
|
Target Area: Object touched
|
Deeper Darkness
|
DC: 17
|
Save: None
|
Time: 1 standard action
|
Duration: 5 days
|
Rng: Touch
|
Comp: V, M/DF
|
SR: No
|
School: Evocation
|
☐☐☐ |
Effect: This spell causes an object to radiate shadowy illumination out to a 60-ft. radius.
|
Source: p.217
|
Target Area: Object touched
|
Delay Death
|
DC: 17
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 5 rounds
|
Rng: Touch
|
Comp: V, S, DF
|
SR: Yes (harmless)
|
School: Necromancy
|
☐☐☐ |
Effect: Losing hit points doesn't kill subject
|
Source: Miniatures Handbook, Pg.35
|
Target Area: Living creature touched
|
Dispel Magic
|
DC: 17
|
Save: None
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Medium (150')
|
Comp: V, S
|
SR: No
|
School: Abjuration
|
☐☐☐ |
Effect: Cancels magical spells and effects.
|
Source: p.223
|
Target Area: One spellcaster, creature, or object; or 20-ft. radius burst
|
Flame of Faith
|
DC: 17
|
Save: None
|
Time: 1 standard action
|
Duration: 5 rounds
|
Rng: Touch
|
Comp: V, S, M
|
SR: No
|
School: Evocation
|
☐☐☐ |
Effect: Gives weapon the flaming burst quality.
|
Source: p.166
|
Target Area: Nonmagical weapon touched
|
Fuse Arms
|
DC: 17
|
Save: Fortitude negates (harmless)
|
Time: 1 action
|
Duration: 50 minutes
|
Rng: Touch
|
Comp: V, S
|
SR: Yes (harmless)
|
School: Transmutation
|
☐☐☐ |
Effect: Multiple arms/tentacles become one pair of stronger limbs.
|
Source: p.66
|
Target Area: Creature with at least four arms or tentacles touched
|
Girallon's Blessing
|
DC: 17
|
Save: Fortitude negates (harmless)
|
Time: 1 action
|
Duration: 50 minutes
|
Rng: Touch
|
Comp: V, S, M
|
SR: Yes (harmless)
|
School: Transmutation
|
☐☐☐ |
Effect: Subject gains one additional pair of arms per four levels.
|
Source: p.66
|
Target Area: Creature touched
|
Glyph of Warding
|
DC: 17
|
Save: See text
|
Time: 10 minutes
|
Duration: Permanent until discharged
|
Rng: Touch
|
Comp: V, S, M
|
SR: No (object) and Yes; see text
|
School: Abjuration
|
☐☐☐ |
Effect: This powerful inscription harms those who enter, pass, or open the warded area or object. A glyph of warding can guard a bridge or passage, ward a portal, trap a chest or box, and so on. You set the conditions of the ward. Typically, any creature entering the warded area or opening the warded object without speaking a password [which you set when casting the spell] is subject to the magic it stores.
|
Source: p.236
|
Target Area: Object touched or up to 25 sq. ft
|
Helping Hand
|
DC: 17
|
Save: None
|
Time: 1 standard action
|
Duration: 5 hours
|
Rng: 5 miles
|
Comp: V, S, DF
|
SR: No
|
School: Evocation
|
☐☐☐ |
Effect: You create the ghostly image of a hand, which you can send to find a creature within 5 miles. The hand then beckons to that creature and leads it to you if the creature is willing to follow.
|
Source: p.239
|
Target Area: Ghostly hand
|
Inflict Serious Wounds
|
DC: 17
|
Save: Will half
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Touch
|
Comp: V, S
|
SR: Yes
|
School: Necromancy
|
☐☐☐ |
Effect: When laying your hand upon a creature, you channel negative energy that deals 3d8+5 points of damage.
|
Source: p.244
|
Target Area: Creature touched
|
Invisibility Purge
|
DC: 17
|
Save: None
|
Time: 1 standard action
|
Duration: 5 minutes
|
Rng: Personal
|
Comp: V, S
|
SR: No
|
School: Evocation
|
☐☐☐ |
Effect: You surround yourself with a sphere of power with a radius of 25 feet that negates all forms of invisibility. Anything invisible becomes visible while in the area.
|
Source: p.245
|
Target Area: You
|
Laogzed's Breath
|
DC: 17
|
Save: Fortitude negates
|
Time: 1 action
|
Duration: Instantaneous
|
Rng: Medium (150')
|
Comp: V, S, M
|
SR: Yes
|
School: Conjuration
|
☐☐☐ |
Effect: Nauseating vapors, 5 rounds.
|
Source: p.68
|
Target Area: Cloud that spreads in 30-ft. radius, 20 ft. high
|
Locate Object
|
DC: 17
|
Save: None
|
Time: 1 standard action
|
Duration: 5 minutes
|
Rng: Long (600')
|
Comp: V, S, F/DF
|
SR: No
|
School: Divination
|
☐☐☐ |
Effect: You sense the direction of a well-known or clearly visualized object. The spell locates such objects as apparel, jewelry, furniture, tools, weapons, or even a ladder.
|
Source: p.249
|
Target Area: Circle, centered on you, with a radius of 600 ft.
|
Magic Circle Against Chaos
|
DC: 17
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 50 minutes
|
Rng: Touch
|
Comp: V, S, M/DF
|
SR: No; see text
|
School: Abjuration
|
☐☐☐ |
Effect: All creatures within the area gain the effects of a protection from chaos spell, and no nonlawful summoned creatures can enter the area either.
|
Source: p.249
|
Target Area: 10-ft. radius emanation from touched creature
|
Magic Circle Against Evil
|
DC: 17
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 50 minutes
|
Rng: Touch
|
Comp: V, S, M/DF
|
SR: No; see text
|
School: Abjuration
|
☐☐☐ |
Effect: All creatures within the area gain the effects of a protection from evil spell, and no nongood summoned creatures can enter the area either.
|
Source: p.249
|
Target Area: 10-ft. radius emanation from touched creature
|
Magic Vestment
|
DC: 17
|
Save: Will negates (harmless, object)
|
Time: 1 standard action
|
Duration: 5 hours
|
Rng: Touch
|
Comp: V, S, DF
|
SR: Yes (harmless, object)
|
School: Transmutation
|
☐☐☐ |
Effect: You imbue a suit of armor or a shield with an enhancement bonus of +2
|
Source: p.251
|
Target Area: Armor or shield touched
|
Meld into Stone
|
DC: 17
|
Save: None
|
Time: 1 standard action
|
Duration: 50 minutes
|
Rng: Personal
|
Comp: V, S, DF
|
SR: No
|
School: Transmutation
|
☐☐☐ |
Effect: enables you to meld your body and possessions into a single block of stone. The stone must be large enough to accommodate your body in all three dimensions. When the casting is complete, you and not more than 100 pounds of nonliving gear merge with the stone.
|
Source: p.252
|
Target Area: You
|
Obscure Object
|
DC: 17
|
Save: Will negates (object)
|
Time: 1 standard action
|
Duration: 8 hours
|
Rng: Touch
|
Comp: V, S, M/DF
|
SR: Yes (object)
|
School: Abjuration
|
☐☐☐ |
Effect: This spell hides an object from location by divination [scrying] effects, such as the scrying spell or a crystal ball.
|
Source: p.258
|
Target Area: One object touched of up to 500 lbs
|
Prayer
|
DC: 17
|
Save: None
|
Time: 1 standard action
|
Duration: 5 rounds
|
Rng: 40 ft.
|
Comp: V, S, DF
|
SR: Yes
|
School: Enchantment
|
☐☐☐ |
Effect: You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and your each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.
|
Source: p.264
|
Target Area: All allies and foes within a 40-ft. radius burst centered on you
|
Protection from Energy
|
DC: 17
|
Save: Fortitude negates (harmless)
|
Time: 1 standard action
|
Duration: 50 minutes or until discharged
|
Rng: Touch
|
Comp: V, S, DF
|
SR: Yes (harmless)
|
School: Abjuration
|
☐☐☐ |
Effect: Protection from energy grants temporary immunity to the type of energy you specify when you cast it [acid, cold, electricity, fire, or sonic]. When the spell absorbs 60 points of energy damage, it is discharged.
|
Source: p.266
|
Target Area: Creature touched
|
Remove Blindness/Deafness
|
DC: 17
|
Save: Fortitude negates (harmless)
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Touch
|
Comp: V, S
|
SR: Yes (harmless)
|
School: Conjuration
|
☐☐☐ |
Effect: Remove blindness/deafness cures blindness or deafness [your choice], whether the effect is normal or magical in nature. The spell does not restore ears or eyes that have been lost, but it repairs them if they are damaged.
|
Source: p.270
|
Target Area: Creature touched
|
Remove Curse
|
DC: 17
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Touch
|
Comp: V, S
|
SR: Yes (harmless)
|
School: Abjuration
|
☐☐☐ |
Effect: instantaneously removes all curses on an object or a creature. Remove curse does not remove the curse from a cursed shield, weapon, or suit of armor, although the spell typically enables the creature afflicted with any such cursed item to remove and get rid of it.
|
Source: p.270
|
Target Area: Creature or item touched
|
Remove Disease
|
DC: 17
|
Save: Fortitude negates (harmless)
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Touch
|
Comp: V, S
|
SR: Yes (harmless)
|
School: Conjuration
|
☐☐☐ |
Effect: Remove disease cures all diseases that the subject is suffering from. The spell also kills parasites, including green slime and others.
|
Source: p.271
|
Target Area: Creature touched
|
Mass Resist Energy
|
DC: 17
|
Save: Fortitude negates (harmless)
|
Time: 1 standard action
|
Duration: 50 minutes
|
Rng: CLOSE (35')
|
Comp: V, S, DF
|
SR: Yes (harmless)
|
School: Abjuration
|
☐☐☐ |
Effect: Targeted creatures ignore damage from specified energy type.
|
Source: p.120
|
Target Area: 5 creatures, no two of which can be more than 30 ft apart
|
Ring of Blades
|
DC: 17
|
Save: None
|
Time: 1 standard action
|
Duration: 5 minutes
|
Rng: Personal
|
Comp: V, S, M
|
SR: No
|
School: Conjuration
|
☐☐☐ |
Effect: Blades surround you, damaging other creatures ~ 1d6+5 damage
|
Source: p.121
|
Target Area: You
|
** Searing Light
|
DC: 17
|
Save: None
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Medium (150')
|
Comp: V, S
|
SR: Yes
|
School: Evocation
|
☐☐☐ |
Effect: Focusing divine power like a ray of the sun, you project a blast of light from your open palm.
|
Source: p.275
|
Target Area: Ray
|
Searing Light
|
DC: 17
|
Save: None
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Medium (150')
|
Comp: V, S
|
SR: Yes
|
School: Evocation
|
☐☐☐ |
Effect: Focusing divine power like a ray of the sun, you project a blast of light from your open palm.
|
Source: p.275
|
Target Area: Ray
|
Slashing Darkness
|
DC: 17
|
Save: None
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Medium (150')
|
Comp: V, S
|
SR: Yes
|
School: Evocation
|
☐☐☐ |
Effect: Ray deals 2d8.
|
Source: Miniatures Handbook, Pg.39
|
Target Area: Ray
|
Sonorous Hum
|
DC: 17
|
Save:
|
Time: 1 action
|
Duration: 5 levels [D]
|
Rng: Personal
|
Comp: V, S
|
SR:
|
School: Evocation
|
☐☐☐ |
Effect: Removes need to concentrate to maintain next spell cast.
|
Source: p.69
|
Target Area: You
|
Sound Lance
|
DC: 17
|
Save: Fortitude half
|
Time: 1 action
|
Duration: Instantaneous
|
Rng: Medium (150')
|
Comp: V, S
|
SR: Yes
|
School: Evocation
|
☐☐☐ |
Effect: Sonic energy deals 5d6 damage.
|
Source: p.70
|
Target Area: One creature or object
|
Speak with Dead
|
DC: 17
|
Save: Will negates; see text
|
Time: 10 minutes
|
Duration: 5 minutes
|
Rng: 10 ft.
|
Comp: V, S, DF
|
SR: No
|
School: Necromancy
|
☐☐☐ |
Effect: You grant the semblance of life and intellect to a corpse, allowing it to answer several questions that you put to it. You may ask 2 questions. Unasked questions are wasted if the duration expires.
|
Source: p.281
|
Target Area: One dead creature
|
Spikes
|
DC: 17
|
Save: None
|
Time: 1 standard action
|
Duration: 5 hours
|
Rng: Touch
|
Comp: V, S, M
|
SR: No
|
School: Transmutation
|
☐☐☐ |
Effect: As brambles, but weapon gains +2 bonus and doubled threat range.
|
Source: p.181
|
Target Area: Wooden weapon touched
|
Stone Shape
|
DC: 17
|
Save: None
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Touch
|
Comp: V, S, M/DF
|
SR: No
|
School: Transmutation
|
☐☐☐ |
Effect: You can form an existing piece of stone into any shape that suits your purpose.
|
Source: p.284
|
Target Area: Stone or stone object touched, up to 15 cu. ft.
|
Summon Monster III
|
DC: 17
|
Save: None
|
Time: 1 round
|
Duration: 5 rounds
|
Rng: Close (35')
|
Comp: V, S, F/DF
|
SR: No
|
School: Conjuration
|
☐☐☐ |
Effect: This spell functions like summon monster I, except that you can summon one creature from the 3rd-level list, 1d3 creatures of the same kind from the 2nd-level list, or 1d4+1 creatures of the same kind from the 1st-level list.
|
Source: p.286
|
Target Area: One or more summoned creatures, no two of which can be more than 30 ft. apart
|
Telepathic Bond (Lesser)
|
DC: 17
|
Save: None
|
Time: 1 standard action
|
Duration: 50 minutes
|
Rng: 30 ft.
|
Comp: V, S
|
SR: No
|
School: Divination
|
☐☐☐ |
Effect: As Rary's telepathic bond, but you and one other creature.
|
Source: 221
|
Target Area: You and one willing creature within 30 ft.
|
Vigor
|
DC: 17
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 16 rounds
|
Rng: Touch
|
Comp: V, S
|
SR: Yes (harmless)
|
School: Conjuration
|
☐☐☐ |
Effect: As lesser vigor, but 2 hp/round [max 25 rounds].
|
Source: p.186
|
Target Area: Living creature touched
|
Mass Lesser Vigor
|
DC: 17
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 16 rounds
|
Rng: 20 ft.
|
Comp: V, S
|
SR: Yes
|
School: Conjuration
|
☐☐☐ |
Effect: Creatures gain fast healing 1 [max 25 rounds]
|
Source: p.186
|
Target Area: 3 creatures, no two of which can be more than 30 ft. apart
|
Water Breathing
|
DC: 17
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 10 hours; see text
|
Rng: Touch
|
Comp: V, S, M/DF
|
SR: Yes (harmless)
|
School: Transmutation
|
☐☐☐ |
Effect: The transmuted creatures can breathe water freely. Divide the duration evenly among all the creatures you touch.
|
Source: p.300
|
Target Area: Living creatures touched
|
Water Walk
|
DC: 17
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 50 minutes
|
Rng: Touch
|
Comp: V, S, DF
|
SR: Yes (harmless)
|
School: Transmutation
|
☐☐☐ |
Effect: The transmuted creatures can tread on any liquid as if it were firm ground. Mud, oil, snow, quicksand, running water, ice, and even lava can be traversed easily, since the subjects feet hover an inch or two above the surface.
|
Source: p.300
|
Target Area: 5 touched creatures
|
Wind Wall
|
DC: 17
|
Save: None; see text
|
Time: 1 standard action
|
Duration: 5 rounds
|
Rng: Medium (150')
|
Comp: V, S, M/DF
|
SR: Yes
|
School: Evocation
|
☐☐☐ |
Effect: An invisible vertical curtain of wind appears. It is 2 feet thick and of considerable strength.
|
Source: p.302
|
Target Area: Wall up to 50 ft. long and 25 ft. high [S]
|
| * = Domain/Specialty Spell |