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PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.
Created using PCGen 5.8.1 on Nov 25, 2006
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Created using PCGen 5.8.1 on Nov 25, 2006
| SPELLS |
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| 1: |
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| * = Domain/Specialty Spell | |||||||||||||||||||||||||||||||||||||||||||||||
Created using PCGen 5.8.1 on Nov 25, 2006
| Ranger Spells | |||||
| LEVEL | 0 | 1 | 2 | 3 | 4 |
| KNOWN | 0 | 0 | 0 | 0 | 0 |
| PER DAY | 0 | 2 | 0 | 0 | 0 |
| LEVEL 1 | |||||||||
| Accelerated Movement |
DC: 14 |
Save: |
Time: 1 swift action |
Duration: 3 rounds [D] |
Rng: Personal |
Comp: V, S, M |
SR: |
School: Transmutation |
☐☐☐ |
| Effect: Swift. Balance, Climb, or Move Silently at normal speed with no penalty on skill check. |
Source: 142 |
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| Target Area: You |
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| Alarm |
DC: 14 |
Save: None |
Time: 1 standard action |
Duration: 6 hours |
Rng: Close (30') |
Comp: V, S, F/DF |
SR: No |
School: Abjuration |
☐☐☐ |
| Effect: Sounds a visible or audible alarm when tiny or larger creature enters warded area. |
Source: p.197 |
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| Target Area: 20-ft. radius emanation centered on a point in space |
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| Animal Messenger |
DC: 14 |
Save: None; see text |
Time: 1 standard action |
Duration: 3 days |
Rng: Close (30') |
Comp: V, S, M |
SR: Yes |
School: Enchantment |
☐☐☐ |
| Effect: You compel a Tiny animal to go to a spot you designate. |
Source: p.198 |
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| Target Area: One Tiny animal |
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| Arrow Mind |
DC: 14 |
Save: |
Time: 1 immediate action |
Duration: 3 minutes [D] |
Rng: Personal |
Comp: V, S, M |
SR: |
School: Divination |
☐☐☐ |
| Effect: Immediate. You threaten nearby squares with your bow and fire without provoking attacks of opportunity. |
Source: 143 |
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| Target Area: You |
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| Bloodhound |
DC: 14 |
Save: |
Time: 1 standard action |
Duration: 24 hours [D] |
Rng: Personal |
Comp: V, S |
SR: |
School: Divination |
☐☐☐ |
| Effect: You gain an immediate retry if you fail a Survival check while tracking. |
Source: 144 |
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| Target Area: You |
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| Branch to Branch |
DC: 14 |
Save: |
Time: 1 standard action |
Duration: 30 minutes [D] |
Rng: Personal |
Comp: V, S |
SR: |
School: Transmutation |
☐☐☐ |
| Effect: You gain +10 competence bonus on Climb checks in trees and can brachiate through forest. |
Source: 144 |
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| Target Area: You |
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| Calm Animals |
DC: 14 |
Save: Will negates; see text |
Time: 1 standard action |
Duration: 3 minutes |
Rng: Close (30') |
Comp: V, S |
SR: Yes |
School: Enchantment |
☐☐☐ |
| Effect: You soothe and quiet animals. Calms 2d4+3 HD of animals. |
Source: p.207 |
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| Target Area: Animals within 30 ft. of each other |
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| Camouflage |
DC: 14 |
Save: |
Time: 1 standard action |
Duration: 30 minutes |
Rng: Personal |
Comp: V, S |
SR: |
School: Transmutation |
☐☐☐ |
| Effect: Grants +10 bonus on Hide checks. |
Source: p.157 |
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| Target Area: You |
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| Charm Animal |
DC: 14 |
Save: Will negates |
Time: 1 standard action |
Duration: 3 hours |
Rng: Close (30') |
Comp: V, S |
SR: Yes |
School: Enchantment |
☐☐☐ |
| Effect: As charm person but affects a creature of the animal type. |
Source: p.208 |
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| Target Area: One animal |
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| Dawn |
DC: 14 |
Save: Fortitude negates (harmless) |
Time: 1 action |
Duration: Instantaneous |
Rng: Personal |
Comp: V |
SR: Yes |
School: Abjuration |
☐☐☐ |
| Effect: Sleeping/unconscious creatures in area awaken. |
Source: p.64 |
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| Target Area: All creatures within a 15-ft. radius burst centered on you |
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| Delay Poison |
DC: 14 |
Save: Fortitude negates (harmless) |
Time: 1 standard action |
Duration: 3 hours |
Rng: Touch |
Comp: V, S, DF |
SR: Yes (harmless) |
School: Conjuration |
☐☐☐ |
| Effect: The targert becomes temporarily immune to poison. |
Source: p.217 |
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| Target Area: Creature touched |
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| Detect Animals or Plants |
DC: 14 |
Save: None |
Time: 1 standard action |
Duration: Concentration, up to 30 minutes |
Rng: Long (520') |
Comp: V, S |
SR: No |
School: Divination |
☐☐☐ |
| Effect: You can detect a particlar kind of animal or plant in a cone emanating out from you in whatever direction you face. |
Source: p.218 |
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| Target Area: Cone-shaped emanation |
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| Detect Poison |
DC: 14 |
Save: None |
Time: 1 standard action |
Duration: Instantaneous |
Rng: Close (30') |
Comp: V, S |
SR: No |
School: Divination |
☐☐☐ |
| Effect: You determine whether a creature, object, or area has been poisoned or is poisonous. |
Source: p.219 |
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| Target Area: One creature, one object, or a 5-ft. cube |
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| Detect Snares and Pits |
DC: 14 |
Save: None |
Time: 1 standard action |
Duration: Concentration, up to 30 minutes |
Rng: 60 ft. |
Comp: V, S |
SR: No |
School: Divination |
☐☐☐ |
| Effect: You can detect simple pits, deadfalls, and snares as w as mechanical traps constructed of natural materials.. |
Source: p.220 |
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| Target Area: Cone-shaped emanation |
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| Easy Trail |
DC: 14 |
Save: None |
Time: 1 standard action |
Duration: 3 hours [D] |
Rng: 40 ft. |
Comp: V, S |
SR: Yes |
School: Abjuration |
☐☐☐ |
| Effect: You make a temporary trail through any kind of undergrowth. |
Source: 147 |
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| Target Area: 40-ft. radius emanation |
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| Embrace the Wild |
DC: 14 |
Save: |
Time: 1 standard action |
Duration: 30 minutes [D] |
Rng: Personal |
Comp: V |
SR: |
School: Transmutation |
☐☐☐ |
| Effect: You gain an animals senses for 30 mininutes. |
Source: 147 |
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| Target Area: You |
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| Endure Elements |
DC: 14 |
Save: Will negates (harmless) |
Time: 1 standard action |
Duration: 24 hours |
Rng: Touch |
Comp: V, S |
SR: Yes (harmless) |
School: Abjuration |
☐☐☐ |
| Effect: Subject suffers no harm from being in a hot or cold environment. |
Source: p.226 |
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| Target Area: Creature touched |
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| Entangle |
DC: 14 |
Save: Reflex partial; see text |
Time: 1 standard action |
Duration: 3 minutes |
Rng: Long (520') |
Comp: V, S, DF |
SR: No |
School: Transmutation |
☐☐☐ |
| Effect: Grasses, weeds, bushes and even trees wrap, twist and entwine about creatures within the area of effect, holding them fast and causing them to become entangled. |
Source: p.227 |
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| Target Area: Plants in a 40-ft. radius spread |
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| Exacting Shot |
DC: 14 |
Save: Will negates (harmless, object) |
Time: 1 standard action |
Duration: 3 minutes |
Rng: Touch |
Comp: V, S |
SR: Yes (harmless) |
School: Transmutation |
☐☐☐ |
| Effect: Your ranged weapon automatically confirms critical hits against favored enemies. |
Source: 148 |
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| Target Area: Ranged weapon touched |
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| Guided Arrow |
DC: 14 |
Save: None |
Time: 1 swift action |
Duration: 1 round |
Rng: Personal |
Comp: V |
SR: None |
School: Divination |
☐☐☐ |
| Effect: Ranged attack targets don't get cover for 1 round. |
Source: Miniatures Handbook, Pg.36 |
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| Target Area: You |
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| Guided Shot |
DC: 14 |
Save: |
Time: 1 swift action |
Duration: 1 round |
Rng: Personal |
Comp: V |
SR: |
School: Divination |
☐☐☐ |
| Effect: Swift. You ignore distance penalties with your ranged attacks for 1 round. |
Source: 150 |
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| Target Area: You |
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| Hawkeye |
DC: 14 |
Save: |
Time: 1 standard action |
Duration: 30 minutes [D] |
Rng: Personal |
Comp: V |
SR: |
School: Transmutation |
☐☐☐ |
| Effect: Increase range increments by 50%, +5 on Spot checks. |
Source: 151 |
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| Target Area: You |
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| Healing Lorecall |
DC: 14 |
Save: |
Time: 1 standard action |
Duration: 3 minutes |
Rng: Personal |
Comp: V, S, M |
SR: |
School: Divination |
☐☐☐ |
| Effect: If you have 5 or more ranks in Heal, you can remove harmful conditions with conjuration [healing] spells. |
Source: 151 |
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| Target Area: You |
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| Hide from Animals |
DC: 14 |
Save: Will negates (harmless) |
Time: 1 standard action |
Duration: 30 minutes |
Rng: Touch |
Comp: S, DF |
SR: Yes |
School: Abjuration |
☐☐☐ |
| Effect: Animals cannot see, hear, or smell the warded creatures. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures. |
Source: p.241 |
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| Target Area: 3 creatures touched |
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| Instant Search |
DC: 14 |
Save: |
Time: |
Duration: 1 round |
Rng: Personal |
Comp: V, S |
SR: |
School: Divination |
☐☐☐ |
| Effect: Swift. Make Search check at +2 as free action. |
Source: 153 |
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| Target Area: You |
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| Jump |
DC: 14 |
Save: Will negates (harmless) |
Time: 1 standard action |
Duration: 3 minutes |
Rng: Touch |
Comp: V, S, M |
SR: Yes |
School: Transmutation |
☐☐☐ |
| Effect: The subject gets a +10 enhancement bonus on Jump checks. The enhancement bonus increases to +20 at caster level 5th, and to +30 [the maximum] at caster level 9th. |
Source: p.246 |
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| Target Area: Creature touched |
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| Lightfoot |
DC: 14 |
Save: None |
Time: 1 swift action |
Duration: 1 round |
Rng: Personal |
Comp: V |
SR: No |
School: Transmutation |
☐☐☐ |
| Effect: You provoke no attacks of opportunity for movement for one round. |
Source: Miniatures Handbook, Pg.37 |
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| Target Area: You |
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| Longstrider |
DC: 14 |
Save: None |
Time: 1 standard action |
Duration: 3 hours |
Rng: Personal |
Comp: V, S, M |
SR: No |
School: Transmutation |
☐☐☐ |
| Effect: This spell increases your base land speed by 10 feet. [This adjustment counts as an enhancement bonus.] It has no effect on other modes of movement, such as burrow, climb, fly, or swim. |
Source: p.249 |
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| Target Area: You |
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| Low-light Vision |
DC: 14 |
Save: Will negates (harmless) |
Time: 1 standard action |
Duration: 3 hours |
Rng: Touch |
Comp: V, M |
SR: Yes (harmless) |
School: Transmutation |
☐☐☐ |
| Effect: See twice as far as a human in poor illumination. |
Source: p.113 |
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| Target Area: Creature touched |
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| Low-light Vision |
DC: 14 |
Save: None |
Time: 1 action |
Duration: 3 hours |
Rng: Touch |
Comp: V, S |
SR: Yes (harmless) |
School: Transmutation |
☐☐☐ |
| Effect: Subject gains low-light vision for 3 hr. |
Source: p.68 |
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| Target Area: Creature touched |
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| Magic Fang |
DC: 14 |
Save: Will negates (harmless) |
Time: 1 standard action |
Duration: 3 minutes |
Rng: Touch |
Comp: V, S, DF |
SR: Yes (harmless) |
School: Transmutation |
☐☐☐ |
| Effect: Magic fang gives one natural weapon of the subject a +1 enhancement bonus on attack and damage rolls. |
Source: p.250 |
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| Target Area: Living creature touched |
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| Naturewatch |
DC: 14 |
Save: None |
Time: 1 standard action |
Duration: 30 minutes |
Rng: Close (30') |
Comp: S |
SR: No |
School: Necromancy |
☐☐☐ |
| Effect: As deathwatch, but on animals and plants. |
Source: p.170 |
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| Target Area: Quarter circle emanating from you to the extreme of the range |
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| Pass without Trace |
DC: 14 |
Save: Will negates (harmless) |
Time: 1 standard action |
Duration: 3 hours |
Rng: Touch |
Comp: V, S, DF |
SR: Yes (harmless) |
School: Transmutation |
☐☐☐ |
| Effect: The subject or subjects can move through any type of terrainmud, snow, dust, or the likeand leave neither footprints nor scent. Tracking the subjects is impossible by nonmagical means. |
Source: p.259 |
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| Target Area: 3 creatures touched |
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| Read Magic |
DC: 14 |
Save: None |
Time: 1 standard action |
Duration: 30 minutes |
Rng: Personal |
Comp: V, S, F |
SR: No |
School: Divination |
☐☐☐ |
| Effect: By means of read magic, you can decipher magical inscriptions on objects-books, scrolls, weapons, and the like-that would otherwise be unintelligible. This deciphering does not normally invoke the magic contained in the writing, although it may do so in the case of a cursed scroll. |
Source: p.269 |
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| Target Area: You |
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| Resist Energy |
DC: 14 |
Save: Fortitude negates (harmless) |
Time: 1 standard action |
Duration: 30 minutes |
Rng: Touch |
Comp: V, S, DF |
SR: Yes (harmless) |
School: Abjuration |
☐☐☐ |
| Effect: This abjuration grants a creature limited protection from damage of whichever one of five energy types you select: acid, cold, electricity, fire, or sonic. The subject gains energy resistance 10 against the energy type chosen, meaning that each time the creature is subjected to such damage [whether from a natural or magical source], that damage is reduced by 10 points before being applied to the creatures hit points. |
Source: p.272 |
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| Target Area: Creature touched |
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| Snipers Shot |
DC: 14 |
Save: |
Time: 1 swift action |
Duration: 1 round |
Rng: Personal |
Comp: V, S |
SR: |
School: Divination |
☐☐☐ |
| Effect: Swift. No range limit on next ranged sneak attack. |
Source: 157 |
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| Target Area: You |
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| Speak with Animals |
DC: 14 |
Save: None |
Time: 1 standard action |
Duration: 3 minutes |
Rng: Personal |
Comp: V, S |
SR: No |
School: Divination |
☐☐☐ |
| Effect: You can comprehend and communicate with animals. |
Source: p.281 |
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| Target Area: You |
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| Summon Nature's Ally I |
DC: 14 |
Save: None |
Time: 1 round |
Duration: 3 rounds |
Rng: Close (30') |
Comp: V, S, DF |
SR: No |
School: Conjuration |
☐☐☐ |
| Effect: This spell summons a natural creature. It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. You conjure creatures from the 1st-level list on the Summon Natures Ally table. |
Source: p.288 |
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| Target Area: One summoned creature |
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| Traveler's Mount |
DC: 14 |
Save: Will negates |
Time: 1 standard action |
Duration: 3 hours |
Rng: Touch |
Comp: V, S |
SR: Yes |
School: Transmutation |
☐☐☐ |
| Effect: Creature moves faster but can't attack. |
Source: p.184 |
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| Target Area: Creature touched |
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| Vine Strike |
DC: 14 |
Save: |
Time: 1 swift action |
Duration: 1 round |
Rng: Personal |
Comp: V, DF |
SR: |
School: Divination |
☐☐☐ |
| Effect: Swift. You can sneak attack plant creatures for 1 round. |
Source: 158 |
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| Target Area: You |
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| Wings of the Sea |
DC: 14 |
Save: Fortitude negates (harmless) |
Time: 1 action |
Duration: 3 minutes |
Rng: Touch |
Comp: S, M |
SR: Yes (harmless) |
School: Transmutation |
☐☐☐ |
| Effect: +30 ft. to subject's swim speed. |
Source: p.72 |
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| Target Area: You or person touched |
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| * = Domain/Specialty Spell | |||||||||