Created using PCGen 5.8.1 on Aug 5, 2006
       

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE REDUCTION

SPEED
HP
Hit Points
28




  
Walk 30'
BASE ATTACK
Bonus
+2
SPECIAL ABILITIES
+4 to Concentration to use spell or spelllike ability on the defensive, Light Sensitivity (Ex) ~ dazzled in bright sunlight or within the radius of a daylight spell, Summon Familiar
FEATS
Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Combat Casting, Dodge, Martial Weapon Proficiency, Shield Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency
LANGUAGES
Draconic, Literacy
SPELLS
 Sorcerer 0
1
2
3
4
5
6
7
8
9
6
6
0
0
0
0
0
0
0
0
0:
Acid Splash (DC:12)Detect Magic (DC:12)Disrupt Undead (DC:12)
Open/Close (DC:12)Ray of Frost (DC:12)
1:
Mage Armor (DC:13)Magic Missile (DC:13)Shield (DC:13)
 * = Domain/Specialty Spell
ARMOR
TYPE
AC
MAXDEX
CHECK
SPELL FAILURE






SHIELD
TYPE
AC

CHECK
SPELL FAILURE






ITEMS

AC











TYPEARMOR BONUSMAX DEX BONUS



CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES



EQUIPMENT ( - //)
x Spear (Small)
Wood
   x Outfit (Explorer's/Small)
  
AMMUNITION

☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐

☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐

PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.

Created using PCGen 5.8.1 on Aug 5, 2006

EQUIPMENT
ITEM LOCATION QTY WT. GP COST
 Spear (Small)
Equipped
1
3
2
ITEM LOCATION QTY WT. GP COST
 Outfit (Explorer's/Small)
Equipped
1
2
10
TOTAL WEIGHT CARRIED/VALUE   3 lbs. 2 gp
WEIGHT ALLOWANCE
Light 25 Medium 50 Heavy 75

FEATS
Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Combat Casting, Dodge, Martial Weapon Proficiency, Shield Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency
MONEY
SPECIAL ABILITIES
+4 to Concentration to use spell or spelllike ability on the defensive, Light Sensitivity (Ex) ~ dazzled in bright sunlight or within the radius of a daylight spell, Summon Familiar
PROFICIENCIES
Axe (Throwing), Battleaxe, Blowgun, Club, Crossbow (Heavy), Crossbow (Light), Cutlass, Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Handaxe, Javelin, Katana (Martial), Kukri, Kusari-gama, Lance, Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light), Maul, Maul (Martial), Mind Blade, Morningstar, Pick (Dire/Martial), Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Saber, Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash (Light), Shortbow, Shortspear, Sickle, Sling, Spear, Spiked Armor, Sword (Bastard/Martial), Sword (Short), Trident, Unarmed Strike, Wakizashi, Waraxe (Dwarven/Martial), Warhammer, Warmace (Martial)
LANGUAGES
Draconic, Literacy
SPELLS
 Sorcerer 0
1
2
3
4
5
6
7
8
9
6
6
0
0
0
0
0
0
0
0
0:
Acid Splash (DC:12)Detect Magic (DC:12)Disrupt Undead (DC:12)
Open/Close (DC:12)Ray of Frost (DC:12)
1:
Mage Armor (DC:13)Magic Missile (DC:13)Shield (DC:13)
 * = Domain/Specialty Spell
FEATS
NAME DESCRIPTION
Armor Proficiency (Heavy) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, and Tumble checks.
Armor Proficiency (Light) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, and Tumble checks.
Armor Proficiency (Medium) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, and Tumble checks.
Combat Casting You get a +4 bonus on Concentration checks made to cast a spell or use a spell-like ability while on the defensive (see Casting on the Defensive, page 140) or while you are grappling or pinned.
Dodge During your action, you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent. You can select a new opponent on any action. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Also, dodge bonuses (such as this one and a dwarfs racial bonus on dodge attempts against giants) stack with each other, unlike most other types of bonuses.
Martial Weapon Proficiency You make attack rolls with the selected weapon normally.
Shield Proficiency You can use a shield and take only the standard penalties (see Table 7-6: Armor and Shields, page 123).
Simple Weapon Proficiency You make attack rolls with simple weapons normally.
Tower Shield Proficiency You can use a tower shield and suffer only the standard penalties (see Table 7-6: Armor and Shields, page 123).

Created using PCGen 5.8.1 on Aug 5, 2006

SPELLS
 Sorcerer 0
1
2
3
4
5
6
7
8
9
  Per Day 6
6
0
0
0
0
0
0
0
0
0:
Acid Splash (DC:12)Detect Magic (DC:12)Disrupt Undead (DC:12)Open/Close (DC:12)
Ray of Frost (DC:12)
1:
Mage Armor (DC:13)Magic Missile (DC:13)Shield (DC:13)
 * = Domain/Specialty Spell

Created using PCGen 5.8.1 on Aug 5, 2006

Sorcerer Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
KNOWN 5 3 0 0 0 0 0 0 0 0
PER DAY 6 6 0 0 0 0 0 0 0 0
LEVEL 0
Acid Splash
DC: 12
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (30')
Comp: V, S
SR: No
School: Conjuration
☐☐☐
Effect:  Orb deals 1d3 acid damage.
Source:  p.196.
Target Area:   One missile of acid
Detect Magic
DC: 12
Save: None
Time: 1 standard action
Duration: Concentration, up to 3 minutes
Rng: 60 ft.
Comp: V, S
SR: No
School: Divination
☐☐☐
Effect:  You detect magical auras.
Source:  p.219
Target Area:   Cone-shaped emanation
Disrupt Undead
DC: 12
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (30')
Comp: V, S
SR: Yes
School: Necromancy
☐☐☐
Effect:  You direct a ray opf positive energy. Deals 1d6 damage to one undead.
Source:  p.223
Target Area:   Ray
Open/Close
DC: 12
Save: Will negates (object)
Time: 1 standard action
Duration: Instantaneous
Rng: Close (30')
Comp: V, S, F
SR: Yes (object)
School: Transmutation
☐☐☐
Effect:  You can open or close [your choice] a door, chest, box, window, bag, pouch, bottle, barrel, or other container. If anything resists this activity [such as a bar on a door or a lock on a chest], the spell fails.
Source:  p.258
Target Area:   Object weighing up to 30 lb. or portal that can be opened or closed
Ray of Frost
DC: 12
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (30')
Comp: V, S
SR: Yes
School: Evocation
☐☐☐
Effect:  A ray of freezing air and ice projects from your pointing finger. You must succeed on a ranged touch attack with the ray to deal damage to a target. The ray deals 1d3 points of cold damage.
Source:  p.269
Target Area:   Ray
LEVEL 1
Mage Armor
DC: 13
Save: Will negates (harmless)
Time: 1 standard action
Duration: 3 hours
Rng: Touch
Comp: V, S, F
SR: No
School: Conjuration
☐☐☐
Effect:  An invisible but tangible field of force surrounds the subject of a mage armor spell, providing a +4 armor bonus to AC.
Source:  p.249
Target Area:   Creature touched
Magic Missile
DC: 13
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Medium (130')
Comp: V, S
SR: Yes
School: Evocation
☐☐☐
Effect:  A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. 2 missiles.
Source:  p.251
Target Area:   Up to five creatures, no two of which can be more than 15 ft. apart
Shield
DC: 13
Save: None
Time: 1 standard action
Duration: 3 minutes
Rng: Personal
Comp: V, S
SR: No
School: Abjuration
☐☐☐
Effect:  Shield creates an invisible, tower shield-sized mobile disk of force that hovers in front of you. It negates magic missile attacks directed at you. The disk also provides a +4 shield bonus to AC.
Source:  p.278
Target Area:   You
* = Domain/Specialty Spell

Created using PCGen 5.8.1 on Aug 5, 2006

Unboko
Unboko's portrait
Kobold
RACE
0
AGE
0' 0"
HEIGHT
0 lbs.
WEIGHT

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