Personal Information
Name: Lliannell Condrell 6/7 Player: DRJ
Race: High elf Gender: Male Height: 5'5" Age: 120
Classes: Fighter/Thief Levels: 6/7 Weight: 102 lbs
XP: 42,008/42,008 Alignment: Neutral Good
Next Level: 64,000/70,000 Kit: None
Ability Scores
Str: 16 Weight Allowance: 70 lbs Bend Bars/Lift Gates: 10%
Attack Adj.: +0 Damage Adj.: +1 Max. Press: 195 lbs Open Doors: 9
Dex: 19 Missile Adjustment: +3 Pick Pockets: +15% Open Locks: +20%
Reaction Adjustment: +3 Armor Class: -4 Move Silently: +15% Climb Walls: +15%
Con: 11 System Shock: 75% Poison Save: +0
Hit Point Adjustment: +0 Resurrection Chance: 80%
Int: 15 Max. Spell Level: 7th Max. Spells Per Level: 11 Illusion Immunity: None
Bonus Proficiencies: 4 Chance to Learn New Spell: 65%
Wis: 16 Bonus Clerical Spells: 2, 2, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +2 Spell Immunity: None
Cha: 14 Loyalty Base: +1 Maximum Number of Henchmen: 6
Initial Reaction Adjustment: +2
Saving Throws
Paralyzation: 11 Poison: 11 Death Magic: 11 Petrification: 11 Polymorph: 11
Rod: 12 Staff: 12 Wand: 12 Breath Weapon: 13 Spell: 13
Combat
Hit Points: 41
Base THAC0: 15
Melee THAC0: 15
Missile THAC0: 12
Armor
Natural armor class 10
Full armor, leather +4 -2
Magic Armor adj. -4
Shield, body adj. -2
DEX Defensive adj. -4
FINAL: -2
Weapon Proficiencies
Dart
Long bow
Rock
Sword, bastard
Sword, long
Sword, short
Non-Weapon Proficiencies
Ancient History 14
Animal Lore 15
Blind Fighting 16
Boat Piloting 15
Endurance 11
Forgery 18
Ventriloquism 13
Native Languages
Elf
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX
Sword, long +1 13 1 4 1d8+2 1d12+2 S M
Composite long bow 12 2 7 P L
Composite long bow, sheaf arrow 1d8 1d8 P S 8 16 34
Dagger 16 13 1 2 1d4+1 1d3+1 P S 2 4 6
Sword, long 14 1 5 1d8+1 1d12+1 S M
Racial Abilities
Bow bonus - +1 bonus to attack rolls with long or short bows.
Infravision - 60' infravision range.
Resistance 90% - 90 percent resistant to sleep and charm-related spells.
Secret doors - Because of their acute senses, elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six chance (1, 2, or 3 on 1d6) to notice a concealed door.
Stealth - When the elf is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, a -2 if the elf has to open a door.
Sword bonus - +1 bonus to attack rolls when using a long or short sword.

Class Abilities
Fighter
    Followers - Attracts followers after a stronghold is built and 9th level is reached.
    Weapon specialization - Allows specialization in one weapon.
Thief
    Backstab - Surprise attack may inflict double damage. For every four levels beyond first, the damage multiplier increases by one.
    Climb walls* 75% - Able to climb vertical or smooth surfaces.
    Detect noise* 50% - May hear faint noises.
    Find/remove traps* 60% - Skill at finding and disarming traps.
    Followers - Attracts followers when a stronghold is built and name level is reached.
    Hide in shadows* 60% - Grants the ability to hide in shadows.
    Move silently* 50% - May move without making a sound.
    Open locks* 50% - Skill at opening locks with the proper tools.
    Pick pockets* 55% - Skill at pilfering small items from pockets or purses.
    Read languages* 55% - Skill at deciphering unknown texts.
    Scroll Use - May use magic scrolls at 10th level.
    Thieves' cant - Knowledge of the secret language of thieves.

Rogue Skills
Skill Base Racial Mods Ability Scores Discretionary Points Armor Final
Climb walls 60 +0 +0 +15 +0 75%
Detect noise 15 +5 +0 +30 +0 50%
Find/remove traps 5 +0 +10 +45 +0 60%
Hide in shadows 5 +10 +15 +30 +0 60%
Move silently 10 +5 +15 +20 +0 50%
Open locks 10 -5 +20 +25 +0 50%
Pick pockets 15 +5 +15 +20 +0 55%
Read languages 0 +0 +0 +55 +0 55%
Inventory
  • Items Carried
    • Backpack
      • Dry rations (1 week)
      • Flint and steel
      • Sextant
      • Thieves' picks
      • Torch x3
      • Wineskin
    • Composite long bow
    • Composite long bow, sheaf arrow x40
    • Dagger
    • Quiver
    • Sword, long
    • Sword, long +1
  • Items Readied
    • Sword, long +1
  • Items Worn
    • Full armor, leather +4
    • Shield, body
  • Spending Money
    • * Copper Pieces x7
    • * Gold Pieces x31
    • * Silver Pieces x8
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-70 71-100 101-130 131-160 161-195
Movement: 12 8 6 4 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 46.60 pounds (None Encumbrance, 12 Movement)

Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion on 10/03/2009 11:51 PM